Kyle RiccioDeveloper BIO
Mr. Riccio began working in the video game industry in 1995 at
Realtime Associates in El Segundo, CA. Mr. Riccio worked on
Candyland Adventure for Windows 3.1/Windows 95 and was Lead Programmer for the
Bug Too! (Windows 95) title. He later moved on to
Kronos Digital Entertainment in Pasadena, CA. While there, he worked on
Cardinal Syn for the Playstation and was Co-Lead Programmer on a martial arts fighting game also for the Playstation.
When departing from Kronos, he took a position with
Black Ops Entertainment in Santa Monica California for 5 years. Mr. Riccio's first title at Black Ops was a dinosaur fighting game called
Warpath: Jurassic Park for Playstation. Mr. Riccio was then promoted to Lead Programmer on the James Bond title,
The World Is Not Enough for the Playstation, R & D Lead for the
Fugitive Hunter (PS2) prototype, and Lead Programmer on the
X-Files: Delirium (PS2) title. In addition, Mr. Riccio was acting Director of Technology at Black Ops when he left in 2003 to be a Senior Engineer at
inXile entertainment.
Source: inXile entertainment company homepageWebsites
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Games CreditedThe Bard's Tale (2004), Vivendi Universal Games, Inc.
The X-Files: Resist or Serve (2004), Vivendi Universal Games, Inc.
Terminator 3: Rise of the Machines (2003), Atari, Inc.
007: The World is Not Enough (2000), Electronic Arts Ltd.
Cardinal Syn (1998), SCEE