|The Bard's Tale (2004)||(Senior Engineer)|
|StarCraft II: Heart of the Swarm (2013)||(Lead Engineers)|
|Diablo III (2012)||(Programming Leads)|
|StarCraft II: Wings of Liberty (2010)||(Programmers)|
|World of Warcraft: Cataclysm (2010)||(Programming Leads)|
|G.I. Joe: The Rise of Cobra (2009)||(Lead Programmer)|
|The Bard's Tale (2004)||(Senior Engineers)|
|The X-Files: Resist or Serve (2004)||(Additional Game Programming)|
|Terminator 3: Rise of the Machines (2003)||(Additional Game Programming)|
|007: The World is Not Enough (2000)||(Lead Game Programmers)|
|Cardinal Syn (1998)||(Programmers)|
|Bug Too! (1996)||(Additional Programmers)|
Mr. Riccio began working in the video game industry in 1995 at Realtime Associates in El Segundo, CA. Mr. Riccio worked on Candyland Adventure for Windows 3.1/Windows 95 and was Lead Programmer for the Bug Too! (Windows 95) title. He later moved on to Kronos Digital Entertainment in Pasadena, CA. While there, he worked on Cardinal Syn for the Playstation and was Co-Lead Programmer on a martial arts fighting game also for the Playstation.
When departing from Kronos, he took a position with Black Ops Entertainment in Santa Monica California for 5 years. Mr. Riccio's first title at Black Ops was a dinosaur fighting game called Warpath: Jurassic Park for Playstation. Mr. Riccio was then promoted to Lead Programmer on the James Bond title, The World Is Not Enough for the Playstation, R & D Lead for the Fugitive Hunter (PS2) prototype, and Lead Programmer on the X-Files: Delirium (PS2) title. In addition, Mr. Riccio was acting Director of Technology at Black Ops when he left in 2003 to be a Senior Engineer at inXile entertainment.
Source: inXile entertainment company homepage
Last updated: Jul 09, 2005