Michael Faulkner started working in the computer graphics industry about ten years ago. In this time he has worked for film, television, and game companies. A large part of his experience is based on character and environment modeling, textures and lighting. Throughout his career Michael has learned most of the proprietary and off-the-shelf software necessary for computer graphics production.
- Company of Heroes 2 (2013), SEGA Corporation
- Warhammer 40,000: Space Marine (2011), THQ Inc.
- Frontlines: Fuel of War (2008), THQ Inc.
- Turok (2008), Touchstone
- The Outfit (2006), THQ Inc.
- The Incredible Hulk: Ultimate Destruction (2005), Vivendi Universal Games, Inc.
- Hulk (2003), Universal Interactive Inc., Vivendi Universal Games, Inc.
- Tetris Worlds (2002), THQ Inc.