Bryan GillinghamDeveloper BIO
Bryan's first animation package ever use was the simple interfaced, 4 frame sequencer in SNES's Mario Paint.
That gave him the taste for animation blood, which lead him to get a Digital Artist Master's Diploma from the Center for Digital Imaging and Sound (CDIS) in Vancouver, BC.
Probably the best Soul Calibur player at The Collective, Bryan has been hard pressed to find a challenge worth his while.
Bryan has worked at Radical Entertainment from 1999 - 2003, starting as a junior animator and ending at Lead Animator, until leaving for California's The Collective, Inc.
Bryan has worked on a handful of titles which never were published, which ranged from sports to versus fighters, to action genres.
Ask him about his "gilly shake".
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Games CreditedSpider-Man: Friend or Foe (2007), Activision Publishing, Inc.
World of Warcraft: The Burning Crusade (2007), Blizzard Entertainment Inc.
The Da Vinci Code (2006), 2K Games
The Incredible Hulk: Ultimate Destruction (2005), Vivendi Universal Games, Inc.
Star Wars: Episode III - Revenge of the Sith (2005), LucasArts
The Hulk (2003), Universal Interactive Inc., Vivendi Universal Games, Inc.