Mark Besner

Game Credits

Production

Assassin's Creed II (2010)   (Production Manager Gameplay)
Assassin's Creed II (2009)   (Production Manager Gameplay)
Assassin's Creed (Director's Cut Edition) (2008)   (Production Manager AI)
Assassin's Creed (2007)   (Production Manager AI)
 

Programming/Engineering

Tom Clancy's Rainbow Six: Siege (2015)   (Lead Engine Programmer)
Assassin's Creed (Director's Cut Edition) (2008)   (Additional Gameplay Team Lead)
Prince of Persia: The Sands of Time (2003)   (Lead Programmer)
 

Thanks

Assassin's Creed III (2012)   (Thanks)
Assassin's Creed: Brotherhood (2011)   (Special Thanks)
Assassin's Creed: Brotherhood (2010)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.