What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mark Besner

Game Credits

Business

Assassin's Creed (Director's Cut Edition) (2008)   (Production Manager AI)
 

Production

Assassin's Creed II (2009)   (Production Manager Gameplay)
Assassin's Creed (2007)   (Production Manager - AI)
 

Programming/Engineering

Assassin's Creed (Director's Cut Edition) (2008)   (Additional Gameplay Team Lead)
Prince of Persia: The Sands of Time (2003)   (Lead Programmer)
 

Thanks

Assassin's Creed III (2012)   (Thanks)
Assassin's Creed III (2012)   (Thanks)
Assassin's Creed: Brotherhood (2010)   (Special Thanks)
 


Developer Biography

There is no biography on file for this developer.