Éric Bibeau

Game Credits

Programming/Engineering

Eagle Flight (2016)   (Team Lead AI)
Assassin's Creed: Syndicate (2015)   (Additional Programmers)
Assassin's Creed: Unity (2014)   (Team Lead Core AI)
Assassin's Creed III (2012)   (Lead AI / Gameplay Programmer)
Assassin's Creed: Brotherhood (2011)   (Gameplay Team Leads)
Assassin's Creed: Brotherhood (2010)   (Gameplay Team Leads)
Assassin's Creed II (2010)   (Technical Team Leads)
Assassin's Creed II (2009)   (Technical Team Leads)
Assassin's Creed (Director's Cut Edition) (2008)   (Engine Programmers)
Assassin's Creed (2007)   (Engine Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Animation Programmer)
Black & Bruised (2003)   (Programmers)
Prince of Persia: The Sands of Time (2003)   (Programing Team)
 


Developer Biography

There is no biography on file for this developer.