How much time do you spend in each single session when you play games?

Éric Bibeau

Game Credits

Programming/Engineering

Assassin's Creed III (2012)   (Lead AI / Gameplay Programmer)
Assassin's Creed III (2012)   (Lead AI / Gameplay Programmer)
Assassin's Creed: Brotherhood (2010)   (Gameplay Team Leads)
Assassin's Creed II (2009)   (Technical Team Leads)
Assassin's Creed (Director's Cut Edition) (2008)   (Engine Programmers)
Assassin's Creed (2007)   (Engine Programmers)
Tom Clancy's Splinter Cell: Chaos Theory (2005)   (Animation Programmer)
Black & Bruised (2003)   (Programmers)
Prince of Persia: The Sands of Time (2003)   (Lead Programmer)
 


Developer Biography

There is no biography on file for this developer.