Caryl D. Shaw

Also Known As

  • Caryl Shaw

Game Credits


Minecraft: Story Mode (2015)   (Executive Producer, Online)
Game of Thrones: Episode 1 - Iron from Ice (2014)   (Executive Producer, Online)
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014)   (Executive Producer, Online)
The Walking Dead: Season Two (2013)   (Executive Producer, Online)
Spore Island (2009)   (Sr. Producer, Maxis Studio)
Spore (2008)   (Lead Producer, Pollination, Sporepedia & Web)
Spore Creature Creator (2008)   (Lead Producer, Pollination & Web)
The Sims 2 (2004)   (Web Lead)


Spore (2008)   (Design, Pollination, Sporepedia & Web)
Spore Creature Creator (2008)   (Design, Pollination & Web)

Quality Assurance

Minecraft: Story Mode (2015)   (Development Quality Assurance Manager)
Game of Thrones (2014)   (Development Quality Assurance Manager)
SimCity 4: Rush Hour (2003)   (Play Testers)


Game of Thrones (2014)   (Executive Producer, Online)
The Sims 2: Ultimate Collection (2014)   (Web Lead)
The Sims 2: University (2005)   (Web Lead)
SimCity 4: Rush Hour (2003)   (Website Production)
The Sims: Makin' Magic (2003)   (Website Producers)
The Sims: Superstar (2003)   (Website Team)


Spore Creatures (2008)   (EA Special Thanks)
The Urbz: Sims in the City (2004)   (Special Thanks)

Developer Biography

Caryl Shaw is currently the Founder of Tower of Robots, a consulting company in San Francisco, California, providing production and project management services to game and app developers.

Prior to ToR, Caryl was an Executive Producer at KIXEYE and ngmoco:) where she was responsible for building and managing iPhone and iPad applications as fun and profitable games and services. Earlier in her video games career, Caryl was a Senior Producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the Lead Online Producer. And way back in the first dot-com boom, she worked at a variety of internet start-ups managing online communities and content websites starting back in '95. She even worked for a company that made Enterprise Business Software at one point, but what's the fun in that?

She's spoken internationally about a range of topics including: Running a Live Mobile Game, Lessons Learned Making a Social Game for Facebook and Putting User-Generated Content to Work in Video Games.

Her favorite spirit is Breaking and Entering Bourbon.

Last updated: Jan 23, 2014