Caryl D. Shaw

Also Known As

  • Caryl Shaw

Game Credits

Production

Minecraft: Story Mode (2015)   (Executive Producer, Online)
Game of Thrones: Episode 1 - Iron from Ice (2014)   (Executive Producer, Online)
Tales from the Borderlands (2014)   (Executive Producer, Online)
Tales from the Borderlands: Episode 1 - Zer0 Sum (2014)   (Executive Producer, Online)
The Walking Dead: Season Two (2013)   (Executive Producer, Online)
Spore Island (2009)   (Sr. Producer, Maxis Studio)
Spore (2008)   (Lead Producer, Pollination, Sporepedia & Web)
Spore Creature Creator (2008)   (Lead Producer, Pollination & Web)
The Sims 2 (2004)   (Web Lead)
 

Design

Spore (2008)   (Design, Pollination, Sporepedia & Web)
Spore Creature Creator (2008)   (Design, Pollination & Web)
 

Quality Assurance

Minecraft: Story Mode (2015)   (Development Quality Assurance Manager)
Game of Thrones (2014)   (Development Quality Assurance Manager)
Tales from the Borderlands (2014)   (Development Quality Assurance Manager)
SimCity 4: Rush Hour (2003)   (Play Testers)
 

Technology

Minecraft: Story Mode (2015)   (Executive Producer, Online)
Game of Thrones (2014)   (Executive Producer, Online)
The Sims 2: Ultimate Collection (2014)   (Web Lead)
Tales from the Borderlands (2014)   (Executive Producer, Online)
The Sims 2: University (2005)   (Web Lead)
SimCity 4: Rush Hour (2003)   (Website Production)
The Sims: Makin' Magic (2003)   (Website Producers)
The Sims: Superstar (2003)   (Website Team)
 

Thanks

Spore Creatures (2008)   (EA Special Thanks)
The Urbz: Sims in the City (2004)   (Special Thanks)
 


Developer Biography

Caryl Shaw is currently the VP of Development for Double Fine Productions in San Francisco, California.

Prior to joining Double Fine, Caryl worked for large developers like Electronic Arts/Maxis and Amazon as well as smaller companies like Telltale Games and ngmoco:). Her focus is typically on team management and growth, game production, online features, quality assurance management, and promoting diversity in the games industry.

She's spoken internationally about a range of topics including: Running a Live Mobile Game, the changing role of Game Production in Development and Putting User-Generated Content to Work in Video Games.

Her favorite spirit is Breaking and Entering Bourbon.

Last updated: Mar 07, 2018