Also Known As
- Caryl Shaw
|Game of Thrones: Episode 1 - Iron from Ice (2014)||(Executive Producer, Online)|
|The Walking Dead: Season Two (2013)||(Executive Producer, Online)|
|Spore Island (2009)||(Sr. Producer, Maxis Studio)|
|Spore (2008)||(Lead Producer, Pollination, Sporepedia & Web)|
|Spore Creature Creator (2008)||(Lead Producer, Pollination & Web)|
|The Sims 2 (2004)||(Web Lead)|
|Spore (2008)||(Design, Pollination, Sporepedia & Web)|
|Spore Creature Creator (2008)||(Design, Pollination & Web)|
|SimCity 4: Rush Hour (2003)||(Play Testers)|
|The Sims 2: Ultimate Collection (2014)||(Web Lead)|
|The Sims 2: University (2005)||(Web Lead)|
|SimCity 4: Rush Hour (2003)||(Website Production)|
|The Sims: Makin' Magic (2003)||(Website Producers)|
|The Sims: Superstar (2003)||(Website Team)|
|Spore Creatures (2008)||(EA Special Thanks)|
|The Urbz: Sims in the City (2004)||(Special Thanks)|
Caryl Shaw is currently the Founder of Tower of Robots, a consulting company in San Francisco, California, providing production and project management services to game and app developers.
Prior to ToR, Caryl was an Executive Producer at KIXEYE and ngmoco:) where she was responsible for building and managing iPhone and iPad applications as fun and profitable games and services. Earlier in her video games career, Caryl was a Senior Producer at EA/Maxis and worked on The Sims, SimCity and Spore franchises as the Lead Online Producer. And way back in the first dot-com boom, she worked at a variety of internet start-ups managing online communities and content websites starting back in '95. She even worked for a company that made Enterprise Business Software at one point, but what's the fun in that?
She's spoken internationally about a range of topics including: Running a Live Mobile Game, Lessons Learned Making a Social Game for Facebook and Putting User-Generated Content to Work in Video Games.
Her favorite spirit is Breaking and Entering Bourbon.
Last updated: Jan 23, 2014