MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Seth Spaulding

Game Credits

Business

Playboy: The Mansion (2005)   (Vice President)
Playboy: The Mansion - Private Party (2005)   (President)
MechWarrior 4: Black Knight (2001)   (Management Team)
 

Production

Playboy: The Mansion (2005)   (Project Lead)
 

Art/Graphics

XCOM: Enemy Unknown (2012)   (Additional Art Direction)
CivWorld (2011)   (Additional Art By)
Sid Meier's Civilization V (2010)   (Studio Art Directors)
Sid Meier's Civilization: Revolution (2009)   (Artists)
Sid Meier's Civilization IV: Colonization (2008)   (Art Director)
Sid Meier's Civilization: Revolution (2008)   (Art Director (Firaxis))
Sid Meier's Civilization: Revolution (2008)   (Artists)
Sid Meier's Civilization IV: Beyond the Sword (2007)   (Art Director)
Sid Meier's Pirates! (2007)   (Art Director)
Sid Meier's Civilization IV: Warlords (2006)   (Art)
Sid Meier's Railroads! (2006)   (Additional Art)
Playboy: The Mansion (2005)   (Lead Artist)
Majesty: The Fantasy Kingdom Sim: Gold Edition (2002)   (Artists)
MechWarrior 4: Inner Sphere 'Mech Pak (2002)   (Art Department Director)
MechWarrior 4: Mercenaries (2002)   (Lead Artist)
Majesty: The Northern Expansion (2001)   (Graphics / Artwork)
Majesty: The Fantasy Kingdom Sim (2000)   (Art Director)
Command & Conquer: Tiberian Sun (1999)   (Additional Ingame Art)
Command & Conquer: Tiberian Sun (Platinum Edi... (1999)   (Additional Ingame Art)
Deadlock II: Shrine Wars (1998)   (Art Director)
Heroes of Might and Magic II: Gold (1998)   (Art Director)
Heroes of Might and Magic II: The Price of Loyalty (1997)   (Art Director)
Warcraft II: Beyond the Dark Portal (1996)   (Art Direction)
World of Aden: Entomorph - Plague of the Darkfall (1995)   (Artists)
 

Creative Services

Sid Meier's Civilization IV: Warlords (2006)   (Director of Creative Resources)
 

Thanks

BioShock (2007)   (Special Thanks)
 

Other

RISK: Global Domination (2003)   (Vice Presidents)
 


Developer Biography

Seth joined Firaxis in 2005, after ten years with Cyberlore Studios in Massachusetts, where he contributed to the development of several PC and console titles including Majesty: the Fantasy Kingdom Simulator and Playboy: The Mansion.

After receiving a BFA in Illustration from Washington University, he produced computer graphics for various government agencies before entering the games biz in 1995.

Last updated: Apr 29, 2006