|Mushroom Men: The Spore Wars (2008)||(Additional Design)|
|Dishonored (2012)||(Gameplay Programmers)|
|Ghostbusters: The Video Game (2009)||(Additional Programming)|
|Mushroom Men: The Spore Wars (2008)||(Lead Programming)|
|Thief: Deadly Shadows (2004)||(Programmers)|
|Deus Ex: Invisible War (2003)||(Programmers)|
|Bicycle Casino Games (2001)||(Programmers)|
|Aven Colony (2017)||(Special Thanks to our Top Beta Participants)|
|Consortium (2014)||(Beta Testers)|
|Waking Mars (2012)||(Tiger Style Loves Our Playtesters)|
|The Magic Circle (2015)||(question)|
|Waking Mars (2012)||(First GSA Exploration Team)|
|Bicycle Casino Games (2001)||(Compulsive Development)|
Kain Shin entered the gaming industry in 2000 as a programmer on the Microsoft/Bicycle Casino (PC) line of products developed by Compulsive Development and Glass Eye Entertainment. He then went on to join the team at Ion Storm to work on Deus Ex: Invisible War (PC/Xbox) and Thief: Deadly Shadows (PC/Xbox). He spent a short time at TKO Software working on the N-Gage 2.5 SDK. Kain was a senior programmer at Breakaway Games' Austin studio working on both console and PC projects. He was Lead Programmer on Mushroom Men for the Wii, which was developed by Red Fly Studio. Kain was formerly a senior gameplay programmer building core AI systems for Dishonored in the Austin office of Arkane Studios.
Kain is currently a senior gameplay programmer working on an unannounced project at Harmonix Music Systems.
Last updated: Jun 28, 2013