James ClarendonDeveloper BIO
James Clarendon started in the games industry by hacking the
Pac-Man arcade game for a small arcade repair shop in 1996. After that, he joined
Electronic Arts /
Tiburon to work on
Madden NFL 2002 for the PC. From there, he went to
Compulsive Development to work on the PC titles
Bicycle Cards and
Bicycle Casino for
Microsoft.
After a short stint at
Glass Eye Entertainment, who took over Compulsive, he went to
Ion Storm in 2002 to work on
Deus Ex: Invisible War and
Thief: Deadly Shadows for the Xbox and PC. Work began on a third title in the
Deus Ex universe, but when the company folded he moved on to
Fizz Factor (aka the Austin branch of
Amaze Entertainment). There he worked on a GameKey game expansion for the
JAKKS Pacific TV Game version of
The Fantastic Four. When this was completed, he moved on to
Breakaway Games to work on serious games as well as forays into next-gen console and handheld work.
In 2008 he is Lead Programmer at
Red Fly Studio.
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Games Credited