Ted JumpDeveloper BIO
Ted Jump's start in the game industry arrived after associating over-long with Amiga software developers in various cities, when he was brought in to help with the
Fighter Duel project at
Jaeger Software back in the early 90’s. He helped ship the PC version of the game in multiplayer/multilingual form; moved to console development with
Retro Studios in the late 90’s to work on what would become
Metroid Prime on the GameCube; through a slight diversion into the Dot Com world making electronic versions of the Australian National newspaper with NewStand, Inc; and then back into games with
Ion Storm where he helped ship both
Deus Ex: Invisible War and
Thief: Deadly Shadows on both PC and Xbox.
He then had a stint doing Serious Games of various types for
Breakaway Games Austin studio and completed a short tour with
Electronic Arts' Mythic studio working on
Warhammer Online.
In 2008 he is a Senior Programmer at
Red Fly Studio.
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Games CreditedThief: Deadly Shadows (2004), Eidos, Inc.
Deus Ex: Invisible War (2003), Eidos, Inc.