Mark LampertDeveloper BIO
Mark Lampert graduated from Southwest Texas State University in San Marcos, Texas in May of 2002 with a Bachelors of Music in Sound Recording Technology. Later that year he began working for developer
Ion Storm in Austin, Texas, handling all voice recording and editing for Deus Ex: Invisible War (2003), then moving on to additional sound design and music for Thief: Deadly Shadows (2004).
Following the closure of Ion Storm, Mark re-located to Washington DC to join
Bethesda Softworks as lead sound designer for the epic next chapter of their flagship series, The Elder Scrolls IV: Oblivion (2006). He has since assumed the role of Audio Director during development of Fallout 3 (2008).
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Games Credited
- The Elder Scrolls V: Skyrim (2011), Bethesda Softworks LLC
- Fallout: New Vegas (2010), Bethesda Softworks LLC
- Fallout 3 (2008), Bethesda Softworks LLC
- The Elder Scrolls IV: Shivering Isles (2007), 2K Games, Inc., Bethesda Softworks LLC
- Star Trek: Conquest (2007), Bethesda Softworks LLC
- The Elder Scrolls IV: Knights of the Nine (2006), Bethesda Softworks LLC
- The Elder Scrolls IV: Oblivion (Collector's Edition) (2006), 2K Games, Inc.
- The Elder Scrolls IV: Oblivion (2006), 2K Games, Inc., Bethesda Softworks LLC
- Star Trek: Legacy (2006), Bethesda Softworks LLC
- Star Trek: Tactical Assault (2006), Bethesda Softworks LLC
- Breeders' Cup World Thoroughbred Championships (2005), Bethesda Softworks LLC
- Thief: Deadly Shadows (2004), Eidos, Inc.
- Deus Ex: Invisible War (2003), Eidos, Inc.
- Pirates of the Caribbean: The Legend of Jack Sparrow (2003), Bethesda Softworks LLC, Ubisoft Entertainment SA