|Call of Duty 3 (2006)||(Design - Level Building)|
|Axis & Allies (2004)||(Design)|
|Kohan II: Kings of War (2004)||(Design Team - Design)|
|Deus Ex: Invisible War (2003)||(Quality Assurance Team)|
|Mercenaries 2: World in Flames (2008)||(Very special thanks to)|
Justin Wingard is game designer specializing in world building across several different genres and platforms. With over 5 years of industry experience, his credited work includes Deus Ex : Invisible War ( QA Tester ), Kohan 2: Kings of War ( Designer / World Builder ), Axis and Allies ( Designer / World Builder ), Call of Duty 3 ( World Builder ), and the Playstation 2 port of Mercenaries 2 ( Scripter ).
His first job in the industry was in 2003 as a QA Tester at Ion Storm Austin. Following that, he worked for Timegate Studios and Pi Studios in Houston.
In 2007 he moved to Austin, Texas to attend graduate school and pursue career opportunities working in those genres. He is currently working as a Senior World Builder at an unannounced developer. Justin graduated from the The University of Texas in 2003 with a Bachelors of Science in Computer Science.
Justin is an avid player and fan of games in the MMO, RTS, RPG, and TBS genres. He is currently enrolled in the part-time MBA program at The University of Texas and plans to graduate in May of 2010.
Last updated: Nov 08, 2008