Jade Raymond

Moby ID: 116574

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Jade has produced, designed and programmed games for Electronic Arts, IBM and Sony Online. In 2007, she produced Assassin's Creed at Ubisoft's Montreal Studio (after having joined the studio in 2004) and interviewing others in the gaming industry for a TV show called Electric Playground in her spare time.

In September 2009 it was announced she would head up Ubisoft's new Toronto studio in Canada, overseeing day-to-day operations. At that time she was producing Assassin's Creed II.

Credited on 22 games

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Submerged: Hidden Depths (2022, Windows) VP and Head of SG&E
Wavetale (2021, Stadia) Stadia Special Thanks
PixelJunk Raiders (2021, Stadia) VP and Head of SG&E
Outcasters (2020, Stadia) VP and Head of SG&E
Gylt (2019, Stadia) Very Special Thanks
Plants vs. Zombies: Battle for Neighborville (2019, PlayStation 4) PopCap Vancouver Special Thanks
Star Wars: Battlefront II (2017, Xbox One) SVP Group General Manager
Astroneer (2016, Windows) With Special Thanks To
Far Cry 4 (2014, Windows) Managing Director
Assassin's Creed: Unity (2014, Windows) Managing Director
Tom Clancy's Splinter Cell: Blacklist (2013, PlayStation 3) Executive Producer
Assassin's Creed: Brotherhood (2011, Windows) Special Thanks
Assassin's Creed: Brotherhood (2010, Xbox 360) Special Thanks
Assassin's Creed: Bloodlines (2009, PSP) Executive Producer
Assassin's Creed II: Discovery (2009, Nintendo DS) Executive Producer
Assassin's Creed II (2009, PlayStation 3) Executive Producer
Assassin's Creed II (2009, Windows) Executive Producer
Metal Gear Solid 4: Guns of the Patriots (2008, PlayStation 3) Producer
Assassin's Creed (Director's Cut Edition) (2008, Windows) Producer
Assassin's Creed (2007, Xbox 360) Producer

[ full credits ]

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