Justin WilderDeveloper BIO
Justin Wilder is the co-founder of 24 Caret Games. He has been a professional game programmer for 10 years. He has extensive experience in engine development for multiple platforms and across a wide range of disciplines, with a particular focus on graphics programming for the current-generation consoles.
Prior to co-founding 24 Caret Games, Justin worked on multiple million-selling titles including "SpongeBob SquarePants: Battle for Bikini Bottom" and "The Incredibles" for THQ and "Ratchet & Clank: Size Matters" for High Impact Games and SCEA. He was principle architect behind the current-generation PlayStation 3 and Xbox 360 engine in-use by Heavy Iron Studios, a subsidiary of THQ. And up until recently, he was architect for the engine and tool-chain of an as-yet unannounced current-generation title in development at High Impact Games.
Justin has a strong background in mathematics, graphics and effects programming, and game engine design. He is also an expert at high-level optimization in C++ and low-level assembly optimization. Platform experience includes: Windows PC, Xbox, Xbox 360, PlayStation 1/2/3, PlayStation Portable, and GameCube. Justin is currently using these skills to develop the core technology for 24 Caret Games.
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Games CreditedSecret Agent Clank (2008), Sony Computer Entertainment America, Inc.
Ratatouille (2007), THQ Inc.
Ratchet & Clank: Size Matters (2007), SCEA
The Incredibles: Rise of the Underminer (2005), THQ Inc.
The Incredibles (2004), THQ Inc.
SpongeBob SquarePants: The Movie (2004), THQ Inc.
SpongeBob SquarePants: Battle for Bikini Bottom (2003), THQ Inc.
Black Bass (1999), HOT-B USA, Inc.