Also Known As
- Adam "Zar" Maxwell
|Nightcaster II: Equinox (2002)||(Producer)|
|RIFT (2011)||(Additional Design)|
|Auto Assault (2006)||(Additional Systems Design)|
|Nightcaster II: Equinox (2002)||(Design Lead)|
|Nightcaster: Defeat the Darkness (2001)||(Design Team)|
|Diablo (1996)||(Compatibility Testers)|
|Warcraft II: Beyond the Dark Portal (1996)||(QA Assault Team)|
|Warcraft II: Tides of Darkness (Demo Version) (1996)||(Testers)|
|Warcraft II: Tides of Darkness (1995)||(Mac QA Assault Team)|
|WarCraft: Orcs & Humans (1995)||(Quality Assurance)|
|Fear Effect (2000)||(Special Thanks)|
|StarCraft (1998)||(Thanks To (in no particular order))|
|StarCraft (Demo Version) (1998)||(Thanks To (in no particular order))|
Adam Maxwell has well over a decade of experience in the game industry, having started as a QA tester when he was 15 years old, and still in school, for a technical pilot program project at a school in Orange County, California.
Since then he has gone on to work as a QA tester and assistant producer at Blizzard Entertainment, working on the popular Warcraft, Diablo and Starcraft games and sequels. After that he left Blizzard to work as a game designer at Redline Games, where his career really took off.
From Redline he moved on to Kronos Digital where he helped them ship the acclaimed action/adventure game Fear Effect as a game designer. Since those early days Adam has served as lead designer and/or producer for several Xbox titles (including a second wave launch title) and the PC physics based MMO Auto Assault, where he was lead content designer for the mutant faction.
His work on Auto Assault was formative to the feel, style and core mechanics of that innovative title, work he is immensely proud of to this day.
Last updated: Jun 17, 2009