What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Chris Jackson

Game Credits

Programming/Engineering

007: Legends (2012)   (Core Technology)
GoldenEye 007: Reloaded (2011)   (Core Technology)
GoldenEye 007 (2010)   (Core Technology)
Dead Space: Extraction (2009)   (Core Technology)
Ice Age: Dawn of the Dinosaurs (2009)   (Core Tech)
007: Quantum of Solace (2008)   (Core Technology)
Disney Pirates of the Caribbean: At World's End (2007)   (Core Technology)
Ice Age 2: The Meltdown (2006)   (Engine Team)
Batman Begins (2005)   (Engine)
Predator: Concrete Jungle (2005)   (Engine Team)
Robots (2005)   (Engine Team)
Athens 2004 (2004)   (Engine Programming)
Spyro: A Hero's Tail (2004)   (Engine Programming)
Buffy the Vampire Slayer: Chaos Bleeds (2003)   (Engine Code)
Sphinx and the Cursed Mummy (2003)   (Engine Programming )
NBA Hoopz (2001)   (Tools Programming)
007: The World is Not Enough (2000)   (Tools Programming)
Crash Bash (2000)   (Tools Support )
Disney's Tarzan (1999)   (Tools Support)
Duke Nukem: Zer:0 H:0ur (1999)   (Tools Programming)
NBA Showtime: NBA on NBC (1999)   (Tools Programming)
Disney's Hercules (1997)   (Tools Development)
Machine Hunter (1997)   (Tools programming)
Mortal Kombat 4 (1997)   (Programming)
 

Technology

Dead Space: Extraction (2009)   (Core Technology)
 

Customer/Technical Support

40 Winks (1999)   (Tech Support)
 

Other

GoldenEye 007: Reloaded (2011)   (Core Technology)
 


Developer Biography

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