|Little Raiders: Robin's Revenge (2015)||(Design)|
|The House of the Dead: Overkill (2009)||(Design)|
|The Movies: Stunts & Effects (2006)||(Scene Designers)|
|Xiaolin Showdown (2006)||(Designer)|
|Fable: The Lost Chapters (2005)||(CINEMATOGRAPHY)|
|The House of the Dead: Overkill (2009)||(Additional Writing)|
|Fable: The Lost Chapters (2005)||(Screenplay Cutscenes)|
|Fable: Anniversary (2014)||(Original Cinematograohy)|
|Fable: The Lost Chapters (2005)||(Cinematography)|
|Black & White 2 (2005)||(Special Thanks to)|
|Black & White 2 (Collector's Edition) (2005)||(Special thanks to)|
|Strange Adventures in Infinite Space (2002)||(Moral Support)|
|RailWorks 3: Train Simulator 2012 (2011)||(Kuju Entertainment)|
|RailWorks 2: Train Simulator (2010)||(Kuju Entertainment)|
|RailWorks (2009)||(Kuju Entertainment)|
|Rail Simulator (2007)||(Development Team)|
John Bye started out as a level designer in the Doom and Quake mod communities. After completing a number of solo projects, he founded an online team called The Coven, which released two licensed multiplayer add-on packs for Quake and Quake II.
A sidetrack into games journalism saw him editing GameSpy Industries' flagship website PlanetQuake, before moving on to help launch the UK-based EuroGamer. During his three years at the company, EuroGamer became one of Britain's leading videogame content sites, offering Euro-centric news, reviews and features.
After leaving EuroGamer he spent a year developing mods for Neverwinter Nights, including the critically acclaimed Lord Of Blight trilogy and innovative action-strategy mod Good vs Evil.
He returned to full-time game development in 2003 with a job at Lionhead Studios. Starting out as Assistant Cinematographer on Fable, he went on to work as Cinematographer and Scripter on Fable: The Lost Chapters, and Designer on Fable 2, before being asked to help The Movies team finish their Stunts & Effects expansion pack. Unfortunately, while he was working there, The Movies Studio was shut down in preparation for Lionhead's take-over by Microsoft, and most of the staff laid off.
On leaving Lionhead, John spent the Spring of 2006 working as a designer at handheld gaming specialists Razorback Developments, where he worked on the Nintendo DS version of Xiaolin Showdown for Konami.
Since then he has been working as a Designer at Kuju's London studio (now known as Headstrong Games). Credits there include The House of the Dead: Overkill.
1997-1999 President & Designer, The Coven
1998-1999 Content Director, PlanetQuake
1999-2002 Editor-in-Chief, EuroGamer.net
2002-2003 Mod Designer, Neverwinter Nights
2003-2006 Scripter, Designer & Cinematographer, Lionhead Studios
2006-2006 Game Designer, Razorback Developments
2006-2008 Designer, Kuju London / Headstrong Games
2009-2009 Lead Level Designer, Headstrong Games
Last updated: May 30, 2009