Brian McSweeney

Moby ID: 118199

Biography edit · view history

Brian Mc Sweeney was born and raised in Dublin, Ireland where he attended the National College of Art and Design. He became part of the team at Sullivan Bluth Studios in Dublin beginning as a cel-painter, and worked his way up to Special Effects Animator, working on well-known feature animation films such as An American Tale, The Land Before Time, Thumbelina, Rock-a-Doodle and All Dogs Go to Heaven, and also on video games: Space Ace and Dragons Lair.

In Berlin, Germany he worked with Hahn Film supervising and training animators in Special FX while participating on a feature animation film entitled, Astrix Goes to America. In Hyderbad, India, Brian worked as Special FX Director/Designer on "Son of the Goddess" a live action movie.

Settling in Los Angeles in 1991, he has worked with Hanna Barbera Studios as a Special Effects Animator on a feature animation film entitled, The Page Master.

He later joined Rich Animation Studios where he held the position of Special Effects Supervisor for 6 years. He worked as a traditional artist and CGI animator/designer in feature film animations such as The Swan Princess I, II and III, The Scarecrow, The Trumpet of the Swan, and Revelations.

Bringing his extensive 3D animation, modeling and special effects experience, Brian has worked with investors, small business owners, and entrepreneurs to assist in the development of new business, renovations and other architectural design projects.

Over the years he has freelanced on multiple video games from 7th Level and feature animated movies such as Space Jam for Warner Bros. and Anastasia for Fox Feature Animation.

In July 2003. he relocated to San Francisco and has worked on numerous projects for Electronic Arts, including Everything or Nothing, Lord of the Rings: The Third Age, Tiger Woods PGA Golf 2005 and Tiger Woods PGA Golf 2006 for current and next gen consoles.

As of August 2005 Brian joined Stormfront Studios to work on Eragon, based on the movie of the same title. He then worked on another movie based game called The Spiderwick Chronicles.

In February 2008, Brian returned to EA Redwood Shores to work on Dead Space, a new survival horror franchise game which will be released in October 2008.

Credited on 22 games

Displaying most recent · View all

WarCraft Rumble (2023, iPad) Blizzard Development Family
Diablo IV (2023, Windows) VFX Artists
Overwatch 2 (2022, Windows) Blizzard Development Family
Destiny 2: The Witch Queen (2022, Xbox One) Art
Diablo II: Resurrected (2021, Windows) Visual Effects
Tony Hawk's Pro Skater 1 + 2 (2020, Windows) Our VV Family
Destiny 2: Shadowkeep (2019, PlayStation 4) Art
Destiny 2 (2017, PlayStation 4) Senior VFX Artists
Crash Bandicoot: N. Sane Trilogy (2017, PlayStation 4) Additional VFX Support
Skylanders: Imaginators (2016, PlayStation 4) VFX
Skylanders: SuperChargers (2015, Wii U) Effects Artists
Skylanders: Trap Team (2014, Xbox One) FX Department
Sly Cooper: Thieves in Time (2013, PlayStation 3) Effects Artist
Splatterhouse (2010, PlayStation 3) V-FX Artists
Iron Man 2 (2010, Xbox 360) Visual Effects
Dead Space (2008, Windows) Visual Effects Artists
The Spiderwick Chronicles (2008, PlayStation 2) Particle Effects
Eragon (2006, Xbox 360) Particle Effects
Tiger Woods PGA Tour 06 (2005, Windows) Environment Artists
The Lord of the Rings: The Third Age (2004, PlayStation 2) Effects Artists

[ full credits ]

Related Sites add

Contribute

Add your expertise to help preserve video game history! You can submit a correction or add the following: