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Michel Fesquet

Game Credits

Production

Beowulf: The Game (2007)   (Team leaders)
 

Art/Graphics

Tom Clancy's Ghost Recon: Future Soldier (2012)   (Technical Director Animation)
ZombiU (2012)   (Animation Technical Director)
Beowulf: The Game (2007)   (Animation)
Red Steel (2006)   (Animation Artists)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Animation)
Act of War: Direct Action (2005)   (Animation Technical & Artistic Director)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Animators)
XIII (2003)   (Contributors)
Jekyll & Hyde (2001)   (Lead Animator)
The Shadow of Zorro (2001)   (Lead Animator)
Odyssey: The Search for Ulysses (2000)   (Animation)
 

Video/Cinematics

Jekyll & Hyde (2001)   (Real Time Movie Sequences)
The Shadow of Zorro (2001)   (Real Time Cinematics)
 


Developer Biography

Michel Fesquet has 14 years of Professional experience in the video game industry:

Senior Animator on several Games. He is presently Lead Animator & Technical Director of Animation at Ubisoft-Montpellier, France

KNOWN SOFTWARES

  • 3DS Max
  • Motion Builder
  • Visual source safe
  • Perforce
  • MS Office


CAREER EXPERIENCE:

Lead & Technical Director Animator at Ubisoft (2003 to …)
  • ZombiU → [First-Person, Shooter – Wii U – 2012] - Lead animator / Animation Technical Director
  • Killer Freaks → [First-Person, Shooter – Wii U – not released] - Lead animator
  • Ghost Recon Future Soldier → [Action, Shooter – XBOX 360, PS3 – 2012] - (2010 : mission Ubisoft Montpellier Studio) Lead animator / Animation Technical Director, worked on specific map and feature.
  • Untitled Project → [not released – 2010] - Lead animator & Animation Technical Director
  • Beowulf: The Game → [Action, Adventure – PC, Xbox360, PS3 – 2007] - Lead animator & Actor direction for motion capture [StudioMocap Montreal]
  • Red Steel → [First-Person, Shooter – Wii – 2006] - FPS development: Technical & artistic director; Co director for 3D Real Time Cinematic & Actor direction for motion capture [Atopos Studio]
  • Ghost Recon Advanced WarFighter → [Action, Shooter – XBOX 360 – 2006] - Director of ‘extractions’ and ‘insertions’ & Actor direction for motion capture [Atopos Studio]
  • Killing Day → [First-Person, Shooter – Xbox360 – not released] - Animation Art Director & Actor direction for motion capture [Atopos Studio]; Artistic and Technical development of a new FPS system
  • SplinterCell 2: Pandora Tomorrow → [Action, Stealth – PS2 – 2004] - Co-technical director


Lead Animator at Eugen Systems (2003)
  • Act of War: Direct Action → [Real-Time, Strategy – PC – 2005] - Animation Technical & Artistic Director


Senior Animator at Ubisoft (2003)
  • XIII → [First-Person, Shooter – PC – 2003] - Key-frame animator for official trailer of the 'E3 show' (2003)


Senior Animator at Neko Entertainment (2002)
  • Gremlins Revenge → [Action, Shooter – PS2 – not released] - 3D Real Time Cinematic


Lead Animator at In Utero (1998 to 2002)
  • The Messenger → [Action, Adventure – not released – 2002]
  • The Shadow Of Zorro → [Action, Adventure – PC, PS2 – Cryo – 2001] - Animation Technical & Artistic Director |Actor director for motion capture [Ex-Machina Studio]
  • Jekyll and Hyde → [Action, Adventure – PC, PS2 – Cryo – 2000] - Animation Technical & Artistic Director | Key-frame animator | Skinning | 3D real-time Cinematic
  • Odyssey: The Search for Ulysses → [Adventure – PC – Cryo – 1999] - Animation Technical & Artistic Director | Key-frame animator | Cinematic | Skinning

Last updated: Nov 02, 2012