Michel Fesquet

Game Credits

Production

Beowulf: The Game (2007)   (Team leaders)
 

Art/Graphics

Tom Clancy's Ghost Recon: Future Soldier (2012)   (Technical Director Animation)
ZombiU (2012)   (Animation Technical Director)
Beowulf: The Game (2007)   (Animation)
Red Steel (2006)   (Animation Artists)
Tom Clancy's Ghost Recon: Advanced Warfighter (2006)   (Animation)
Act of War: Direct Action (2005)   (Animation Technical & Artistic Director)
Tom Clancy's Splinter Cell: Pandora Tomorrow (2004)   (Animators)
XIII (2003)   (Contributors)
Jekyll & Hyde (2001)   (Lead Animator)
The Shadow of Zorro (2001)   (Lead Animator)
Odyssey: The Search for Ulysses (2000)   (Animation)
 

Video/Cinematics

Jekyll & Hyde (2001)   (Real Time Movie Sequences)
The Shadow of Zorro (2001)   (Real Time Cinematics)
 

Support

XIII (2003)   (Contributors)
 


Developer Biography

Michel Fesquet has 14 years of Professional experience in the video game industry:

Senior Animator on several Games. He is presently Lead Animator & Technical Director of Animation at Ubisoft-Montpellier, France

KNOWN SOFTWARES

  • 3DS Max
  • Motion Builder
  • Visual source safe
  • Perforce
  • MS Office


CAREER EXPERIENCE:

Lead & Technical Director Animator at Ubisoft (2003 to …)
  • ZombiU → [First-Person, Shooter – Wii U – 2012] - Lead animator / Animation Technical Director
  • Killer Freaks → [First-Person, Shooter – Wii U – not released] - Lead animator
  • Ghost Recon Future Soldier → [Action, Shooter – XBOX 360, PS3 – 2012] - (2010 : mission Ubisoft Montpellier Studio) Lead animator / Animation Technical Director, worked on specific map and feature.
  • Untitled Project → [not released – 2010] - Lead animator & Animation Technical Director
  • Beowulf: The Game → [Action, Adventure – PC, Xbox360, PS3 – 2007] - Lead animator & Actor direction for motion capture [StudioMocap Montreal]
  • Red Steel → [First-Person, Shooter – Wii – 2006] - FPS development: Technical & artistic director; Co director for 3D Real Time Cinematic & Actor direction for motion capture [Atopos Studio]
  • Ghost Recon Advanced WarFighter → [Action, Shooter – XBOX 360 – 2006] - Director of ‘extractions’ and ‘insertions’ & Actor direction for motion capture [Atopos Studio]
  • Killing Day → [First-Person, Shooter – Xbox360 – not released] - Animation Art Director & Actor direction for motion capture [Atopos Studio]; Artistic and Technical development of a new FPS system
  • SplinterCell 2: Pandora Tomorrow → [Action, Stealth – PS2 – 2004] - Co-technical director


Lead Animator at Eugen Systems (2003)
  • Act of War: Direct Action → [Real-Time, Strategy – PC – 2005] - Animation Technical & Artistic Director


Senior Animator at Ubisoft (2003)
  • XIII → [First-Person, Shooter – PC – 2003] - Key-frame animator for official trailer of the 'E3 show' (2003)


Senior Animator at Neko Entertainment (2002)
  • Gremlins Revenge → [Action, Shooter – PS2 – not released] - 3D Real Time Cinematic


Lead Animator at In Utero (1998 to 2002)
  • The Messenger → [Action, Adventure – not released – 2002]
  • The Shadow Of Zorro → [Action, Adventure – PC, PS2 – Cryo – 2001] - Animation Technical & Artistic Director |Actor director for motion capture [Ex-Machina Studio]
  • Jekyll and Hyde → [Action, Adventure – PC, PS2 – Cryo – 2000] - Animation Technical & Artistic Director | Key-frame animator | Skinning | 3D real-time Cinematic
  • Odyssey: The Search for Ulysses → [Adventure – PC – Cryo – 1999] - Animation Technical & Artistic Director | Key-frame animator | Cinematic | Skinning

Last updated: Nov 02, 2012