|Overlord (2007)||(Trailer & Intro Cinematics by Ark VFX)|
|Bionicle (2003)||(3D Artists)|
|Shadow Man (1999)||(Cinematic Production)|
|Overlord II (2009)||(Ark VFX Ltd.)|
|Overlord: Raising Hell (2007)||(Ark VFX)|
|Driver: Parallel Lines (2006)||(Ark VFX Ltd.)|
|Shadow Man (1999)||(Cinematic Production )|
|Crime Killer (1998)||(FMV Artist)|
|Sneak King (2006)||(Special Thanks to)|
|Overlord: Raising Hell (2007)||(Trailer & Intro)|
Freelance graphic design (4 yrs): -
Liverpool John Moores University - Multimedia Design, 2d and 3d educational software including 3d modeling, simple animation, UI design and scripting.
Crime Killer (PS/PC) - Lightwave Artist. Created all but one FMV and front end spots. FMV for proposed demo.
Acclaim Teeside: -
Wet and Wild (PC) - Demo level artist. Lightwave. Canceled
Shadowman (PC/N64/PS/DC)- Cutscene setup. Max, Lightwave, Excell and anything he could use to get the huge amount of scripting written.
Forsaken 2 (XBox) - Lightwave promo FMV, Asset design, environment design. Some ingame FX and asset building. Canceled.
Argonaut Sheffield ( Formerly Particle Systems Ltd):-
Exo (PS2) - Character artist. Responsible for the ingame and hires character modeling/texturing. Worked on one Level (Lightwave and Maya). Created many fx. Canceled.
Bionicle (PS2/XBox/PC/GC) - Responsible for Sheffields allocation of characters. lowres and hires, responsible for conversion of Argonauts PS2 characters to all other platforms.
Star Wars game demo - Environment, ships and some fx.
Zorro game demo - Concept work, small amount of sound design, characters.
Gamesauce - created 6 characters and multiple costume variations for unsigned PS2 karaoke game.
Ark VFX - Driver: Parallel Lines - Character artist, modeling, texturing, scene setup, lighting, texturing, rendering, compositing and grading.
Ark VFX - Full time VFX artist.
Last updated: Mar 12, 2008