User review spotlight: Carmageddon (DOS). Released in 1997.

Jeff Kliment

Game Credits

Business

Star Wars: Republic Commando (2005)   (Audio Department Managers)
Star Wars: Starfighter (2001)   (Sound Dept. Manager)
 

Production

Star Wars: Starfighter (2001)   (Sound Department Manager )
 

Audio

Secret Weapons Over Normandy (2003)   (Sound Department Manager)
Star Wars: Flight of the Falcon (2003)   (LucasArts Sound Department)
Star Wars: Obi-Wan (2001)   (Sound)
Star Wars: Super Bombad Racing (2001)   (Sound Department Manager)
Escape from Monkey Island (2000)   (Sound Department Manager)
Star Wars: Demolition (2000)   (Sound Department Manager)
Star Wars: Episode I - Jedi Power Battles (2000)   (Sound Design)
Star Wars: Force Commander (2000)   (Music Engineering and Additional Mixing by)
Star Wars: X-Wing Vs. TIE Fighter + Balance of Power (2000)   (Sound Desing)
Star Wars: Episode I - Racer (1999)   (Lead Sound Designer)
Star Wars: Episode I - Racer (1999)   (Lead Sound Designer)
Grim Fandango (1998)   (Lead Sound Designer)
Star Wars: DroidWorks (1998)   (Robot Dance Mix by)
The Curse of Monkey Island (1997)   (LucasArts Voice Engineer)
Outlaws (1997)   (Sound)
Star Wars: Masters of Teräs Käsi (1997)   (Recording Engineers)
Star Wars: X-Wing Vs. TIE Fighter - Balance of Pow... (1997)   (Sound Design)
Star Wars: Yoda Stories (1997)   (Sound Effects Editing)
 

Thanks

Tony Hawk: Shred (2010)   (Special Thanks)
Mercenaries: Playground of Destruction (2005)   (Lucasarts Thanks)
Star Wars: Republic Commando (2005)   (Special Thanks)
Star Wars: Battlefront (2004)   (Special Thanks)
Indiana Jones and the Emperor's Tomb (2003)   (Special Thanks)
Star Wars: Galaxies - An Empire Divided (2003)   (Special Thanks)
Star Wars: Knights of the Old Republic (2003)   (Special Thanks)
Star Wars: The Clone Wars (2002)   (Special Thanks)
 

Other

Star Wars: Galaxies - Jump to Lightspeed (2004)   (LucasFilm Licensing Special Thanks)
 


Developer Biography

Jeff Kliment started working for LucasArts in 1996 as a Sound Designer. His first assignment was Outlaws, where he assisted with various audio tasks and created most of the weapon sounds for that title. He served as a Lead Sound Designer on Star Wars Rebellion, Grim Fandango, Star Wars Racer, and Star Wars Pit Droids.

In the spring of 2000, Jeff was promoted to the position of Sound Department Manager, a position he still holds as of Sept. 2003.

(Quoted from Interview on Mix 'n Mojo)
"Hi... I am the Sound Department Manager at LucasArts. My department is responsible for creating sound and music assets and making sure that they are incorporated into our games in the best possible way. We work closely with the rest of the development team, including programmers, artists, and level designers, towards the main goal of producing a great sounding game.

I got started in audio at San Francisco State University in 1979, where I got a BA in Creative Arts. I studied studio recording as well as film post-production and other related subject. I also worked as an AV technician in the Student Union in a work-study program.

While I was still enrolled at SFSU I got a job at Russian Hill Recording in San Francisco. I stayed at Russian Hill for fifteen years working as an engineer. There, I had the good fortune to work on a wide variety of recording and post-production projects with some amazing people. During that time I also worked as a live sound mixer for several different bands.

Last updated: Nov 16, 2003