James Dargie

Also Known As

  • James H. Dargie

Game Credits


Black Dahlia (1998)   (3D Room Design)


Defiance (2013)   (Art Director)
Call of Duty: Black Ops (2010)   (Associate Art Directors)
Medal of Honor: Airborne (2007)   (Computer Graphics Director)
Medal of Honor: Pacific Assault (2004)   (Lead Weapons Artist)
RTX: Red Rock (2003)   (Modelers)
Metroid Prime (2002)   (Senior Artists)
Pirates: The Legend of Black Kat (2002)   (Additional Modelers)
Battlecruiser 3000AD v2.0 (1998)   (3D World Object Database)
JetFighter: Full Burn (1998)   (Lead Artist)
Ripper (1996)   (Graphics)

Quality Assurance

Call of Duty: Black Ops II (2012)   (Additional Contributions)


Medal of Honor: Rising Sun (2003)   (Additional Thanks)


Call of Duty: MW3 (2011)   (Additional Development Support from Raven Software, Treyarch and Neversoft Entertainment)

Developer Biography

James Dargie has been involved in CG production since 1995. Receiving a degree in Industrial Design in June of 95, he was hired by Take Two Interactive where he eventually became a Lead Artist and Technical Director on Full Motion Video Games and PC titles. His talent for visual story telling naturally lead him to film production where he was a Lead Artist on Square Pictures' CG film Final Fantasy: The Spirits Within in 97. Specializing in modeling, texturing and graphic layout he was able to contribute to designs, concepts and finished products. After this project he has been involved in other great titles working for LucasArts and films like the Matrix Reloaded and Revolutions. In addition to personal projects and work, he is also an Instructor at the Academy of Art College in San Francisco. James lives in Marin county, California with his wife and daughter.

Last updated: Dec 15, 2002