Andrew M. GavinDeveloper BIO
Andrew M. Gavin started
JAM software with
Jason Rubin in the eighties, the company that would evolve into the console title developer
Naughty Dog by 1989. He worked as the key technologist and CTO of the company, co-managing the company from conception to over 80 employees and presided over the release of 13 games for various platforms, including designing and coding the GHOUL and GOAL engines for the studio's console titles. After working on many games in the
Crash Bandicoot and
Jak & Daxter series, he left the company along with Rubin.
He then launched Flektor, an online media mash-up widget and video editor.
In May 2009 it was announced he had co-founded the new development studio
Monkey Gods, along with Rubin and former HBO media consultant
Jason Kay.
Also Known As
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Games CreditedUncharted: Drake's Fortune (2007), Sony Computer Entertainment America, Inc.
Daxter (2006), Sony Computer Entertainment America, Inc.
Jak X: Combat Racing (2005), SCEA
Jak 3 (2004), Sony Computer Entertainment America, Inc.
Jak II (2003), SCEA
Backyard Soccer (2001), Infogrames, Inc.
Jak and Daxter: The Precursor Legacy (2001), SCEE
Pajama Sam 3: You Are What You Eat From Your Head To Your Feet (2001), Infogrames, Inc.
Barbie: Race and Ride (1999), Mattel Interactive
Crash Team Racing (1999), SCEA
Crash Bandicoot: Warped (1998), SCEE
Crash Bandicoot 2: Cortex Strikes Back (1997), SCEA
Flesh Feast (1997), SegaSoft, Inc.
Last Rites (1997), Ocean Software Ltd.
Crash Bandicoot (1996), SCEA
Kasumi Ninja (1994), Atari Corporation
Way of the Warrior (1994), Universal Interactive Inc.
Rings of Power (1991), Electronic Arts, Inc.
Keef the Thief: A Boy and His Lockpick (1989), Electronic Arts, Inc.
Dream Zone (1988), Baudville