Also Known As
- Jay Koottar
- Jay Kootar
- Jay Koottarappallil
|Mortal Kombat: Unchained (2006)||(Technical Artist)|
|Medal of Honor: Pacific Assault (2004)||(Art Team)|
|Ratchet & Clank (2002)||(Artist)|
|Myth III: The Wolf Age (2001)||(Lead Artist)|
|Rock 'em Sock 'em Robots Arena (2000)||(Artists)|
|Command & Conquer (1999)||(Lead Artist )|
|Sabre Ace: Conflict Over Korea (1997)||(3D Artists)|
|Best Buds vs. Bad Guys (2016)||(Super Special Thanks To)|
|Ghostbusters (2016)||(Special Thanks)|
|Ratchet & Clank: Going Commando (2003)||(Developed by Insomniac Games)|
Jay began his career in games as an artist on flight simulations for Eagle Interactive. From there, he has worked at several companies in varying art capacities: Looking Glass Studios, Paradox Development, Mumbojumbo Games, Insomniac Games, Electronic Arts Los Angeles.
In March 2008 he revealed the game development studio WhiteMoon Dreams, co-founded with Scott Campbell, where he has the position of CEA.
His primary expertise is in art and in developing artist/designer tools. When not in front of a computer, Jay can be found spinning some phat beats on his decks for co-workers and party-goers alike.
Last updated: Mar 05, 2008