What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Jacob Koottarappallil

Also Known As

  • Jay Koottar
  • Jay Kootar
  • Jay Koottarappallil

Game Credits

Programming/Engineering

Ratchet & Clank: Going Commando (2003)   (Developed by Insomniac Games)
 

Art/Graphics

Mortal Kombat: Unchained (2006)   (Technical Artist)
Medal of Honor: Pacific Assault (2004)   (Art Team)
Ratchet & Clank (2002)   (Artist)
Myth III: The Wolf Age (2001)   (Lead Artist)
Rock 'em Sock 'em Robots Arena (2000)   (Artists)
Sabre Ace: Conflict Over Korea (1997)   (3D Artists)
Command & Conquer (1995)   (Lead Artist )
 


Developer Biography

Jay began his career in games as an artist on flight simulations for Eagle Interactive. From there, he has worked at several companies in varying art capacities: Looking Glass Studios, Paradox Development, Mumbojumbo Games, Insomniac Games, Electronic Arts Los Angeles.

In March 2008 he revealed the game development studio WhiteMoon Dreams, co-founded with Scott Campbell, where he has the position of CEA.

His primary expertise is in art and in developing artist/designer tools. When not in front of a computer, Jay can be found spinning some phat beats on his decks for co-workers and party-goers alike.

Last updated: Mar 05, 2008