How much time do you spend in each single session when you play games?

John Lally

Game Credits

Design

Ratchet & Clank: Up Your Arsenal (2004)   (Insomniac Games, Inc.)
Spyro 2: Ripto's Rage! (1999)   (Insomniac Games Team)
 

Programming/Engineering

Resistance: Fall of Man (2006)   (Insomniac Games)
Ratchet & Clank: Going Commando (2003)   (Developed by Insomniac Games)
 

Art/Graphics

Earl Mansin: The Breakout (2007)   (GUI Coded by)
Ratchet & Clank (2002)   (Animator/Tools)
Parasite Eve (1998)   (CG Movie & Map Animators)
 

Thanks

Ratchet & Clank Future: Quest for Booty (2008)   (Special Thanks to many former Insomniascs and other friends who contributed to the game...)
Resistance 2 (2008)   (Special Thanks to many former Insomniacs and other friends who contributed to the game)
 

Other

Ratchet & Clank Future: Quest for Booty (2008)   (Insomniac Games Inc.)
Resistance 2 (2008)   (Insomniac Games)
Ratchet & Clank Future: Tools of Destruction (2007)   (Created And Developed By)
Ratchet: Deadlocked (2005)   (Staff)
Spyro: Year of the Dragon (2000)   (Insomniac Games)
 


Developer Biography

There is no biography on file for this developer.