|Ratchet & Clank: Up Your Arsenal (2004)||(Insomniac Games, Inc.)|
|Ratchet & Clank: Going Commando (2003)||(Developed by Insomniac Games)|
|Daleks (1985)||(Game by)|
|Bomb Buddies (2012)||(Art Director)|
|Fat Princess: Fistful of Cake (2010)||(Senior Artist)|
|Fat Princess (2009)||(Senior Artist)|
|Flower (2009)||(Senior Artist)|
|Ratchet & Clank (2002)||(Artist)|
|Rome: Total War (2004)||(QA/Localization Testers)|
|God of War: Ghost of Sparta (2010)||(We would like to thank)|
|Resistance: Fall of Man (2006)||(Special thanks to many former Insomniacs and other friends who contributed to the game)|
|Ratchet: Deadlocked (2005)||(Staff)|
John Wu is a Senior Artist and Concept Artist at Sony Computer Entertainment America (SCEA) located in Santa Monica, California. His responsibilities are to create high-level conceptual art and animation for multiple projects, to further communicate the Creative Director's vision.
Prior to working at SCEA, John spent five years at Insomniac Games, Burbank, California, where he helped create the hit franchise series "Ratchet and Clank" for the Playstation2, and more recently "Resistance: Fall of Man" for the Playstation3's launch.
Before his move to California, John lived in Montreal, Quebec, and is an Alumni of Dawson College's Illustration and Design program. After graduating, John worked as a storyboard artist on various televised commercial campaigns, as well as a layout/posing artist for children's animation. His last position in Montreal was as a Lead Artist in a role-playing game company called Dream Pod 9.
Last updated: Mar 01, 2007