Darrell MyersDeveloper BIO
1981: B.F.A in Illustration from Rhode Island School of Design
1982 - 1988: Myers worked at
General Computer Corporation as a video game artist/designer, creating graphics for the Atari 2600, 5200, and 7800 home consoles, which came out under Atari's name, thanks to an arrangement GCC had with them. GCC also did some arcade games, without much success:
Quantum and
Food Fight were about the only ones that made it to production. (GCC created an add-on board that turned a Pacman game into Ms. Pacman; that bonanza is what essentially launched the company.)
The Macintosh came out shortly after Atari disappeared, and Myers did some game graphics and user interface work for Mac software. His one Mac game while at GCC was
Ground Zero, basically a translation of the arcade game Missile Command.
He became a freelancer in 1988, doing software U.I. design and graphics, principally for Boston-area software companies. He was the sole or principal visual designer for various projects at Adobe, Compaq, Lotus, On Technology, Davidson Publishing, and VideoGuide.
Myers developed Spin Doctor (eventually revamped as
Clockwerx) for
Callisto Corporation, which was publishing games at the time. (Callisto also created Maze Wars.) Eventually he joined them as an employee, and they developed PhotoParade, a pretty successful multimedia photo sharing application. Callisto disbanded in 2006, and Myers has returned to freelancing, doing software and website design.
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Games CreditedClockWerx (1995), Spectrum Holobyte, Inc.
Arthur: The Quest for Excalibur (1989), Infocom, Inc.