Also Known As
- Scott Snyder
|Slave Zero (1999)||(Sound Design & Voice Direction )|
|Mass Effect (2012)||(Lead Audio Designer)|
|Dragon Age: Origins (2009)||(Lead Audio Design)|
|LEGO Batman: The Videogame (2008)||(Cutscene Audio)|
|Forgotten Realms: Demon Stone (2004)||(Audio Director)|
|Neverwinter Nights: Shadows of Undrentide (2003)||(Voice Director)|
|Terminator 3: Rise of the Machines (2003)||(Audio Director)|
|Terminator 3: War of the Machines (2003)||(Audio Director)|
|Test Drive (2002)||(Audio)|
|TransWorld Snowboarding (2002)||(Audio Director)|
|Looney Tunes Racing (2000)||(Audio Director)|
|Demolition Racer (1999)||(Music CD Mastering)|
|Redline (1999)||(Vocal Talent)|
|Slave Zero (1999)||(Voice Talent )|
|Test Drive: Off-Road 3 (1999)||(Sound Designer)|
|Big Air (1998)||(Sound Designer)|
|The Space Bar (1997)||(Examination Staff)|
|The Adventures of Batman & Robin (1995)||(Testers)|
|Chicago Syndicate (1995)||(Testers)|
|Garfield: Caught in the Act (1995)||(Testers)|
|Saban's VR Troopers (1995)||(Assistant Lead Tester:)|
|Wild Woody (1995)||(Testers)|
|World Series Baseball (1995)||(Core Testers)|
|Mission: Impossible - Operation Surma (2003)||(Special Thanks)|
|Tactical Ops: Assault on Terror (2002)||(Special Thanks to)|
|Test Drive 5 (1998)||(Special Thanks to)|
|Test Drive: Off-Road 2 (1998)||(Special Thanks To)|
Scott Snyder started his audio career where many folks do - in his basement with a guitar and a tape recorder. From these humble beginnings, he became a Broadcast Journalist for the US Army, doing everything from Program Management of a radio station in Monterey, to drive time FM Radio on-air personality, to television and radio spot producer, and station graphic artist in charge of station imagery for AFKN (American Forces Korea Network).
After leaving the US Army, Scott earned his BA in Theatre from the University of California, Riverside, and from there went on to earn a Master of Fine Arts in Sound Design from the University of Illinois, Urbana-Champaign.
His video game career started at Accolade, in San Jose, California - where he honed his knowledge on such titles as Slave Zero and Test Drive Off-Road.
He has spent time not only in the game industry as a content creator and audio director, but also has spent time in technology management positions at Microsoft and Electronic Arts.
Scott started Dancin' Mouse as a way to branch out and serve a wider audience than the corporate audio career has allowed him to do in the past. No job is too small - even small projects deserve great audio design and implementation. No job is too large either, as large projects require more management of resources to complete, and Snyder has the experience to bring any project to completion.
Currently, Scott has found an in-house home at Edge of Reality in Austin, Texas.
Last updated: Dec 02, 2007