Steve Mariotti

Moby ID: 1206

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Steve has bachelor's degrees in Computer Science and Anthropology. His first game was Close Combat (Macintosh/Windows) for Atomic Games, published by Microsoft in 1995. He did the sequel, Close Combat: A Bridge Too Far (Macintosh/Windows) before moving to LA to work as lead programmer on Civilization: Call to Power (Windows/Linux) and Call to Power II (Windows.)

He then headed north to the good part of California and worked at Stormfront Studios on AI and game systems for The Legend of Alon Dar (PS2), a first generation PS2 title, followed by a ton of miscellaneous programming for The Lord of the Rings: The Two Towers (PS2/XBox/GC) published by EA. He is currently employed at Nihilistic Software.

He enjoys spending his copious free time with his beautiful wife Joanne and two gorgeous daughters Zoe and Haley. He has a beard. His favorite color is red. He's afraid of the sasquatch.

[source]

Credited on 23 games

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Crash Bandicoot 4: It's About Time (2020, PlayStation 4) Senior Engineers
Spyro: Reignited Trilogy (2018, PlayStation 4) Engineers
Skylanders: Imaginators (2016, PlayStation 4) Programming Department
Riptide GP: Renegade (2016, Android) AI and Gameplay Programming
The Banner Saga 2 (2016, Xbox One) Console and Tencent Versions by Shiny Shoe
Beach Buggy Racing (2014, iPhone) Senior Programmer
Riptide GP 2 (2013, Android) Additional Programming
Resistance: Burning Skies (2012, PS Vita) Gameplay Lead
PlayStation Move Heroes (2011, PlayStation 3) Gameplay Lead
Zombie Apocalypse (2009, Xbox 360) Programming Team
Conan (2007, PlayStation 3) Gameplay Programmers
Marvel Nemesis: Rise of the Imperfects (2005, Xbox) Programming Team
Forgotten Realms: Demon Stone (2004, Xbox) Additional Programming
The Lord of the Rings: The Two Towers (2002, PlayStation 2) Gameplay Programmers
The Legend of Alon D'ar (2001, PlayStation 2) Gameplay
Call to Power II (2000, Windows) Technical Director
Civilization: Call to Power (1999, Linux) Lead Programming
Interstate '82 (1999, Windows) Additional Programming
Close Combat: A Bridge Too Far (1997, Windows) Development
Close Combat (1996, Windows) Lead MacOS Programmer

[ full credits ]

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