After programming professionally in the manufacturing sector, Mac Anderson began his game development career in 1996. He created a high-end Playstation game engine for a small start-up company originally funded by Playmates Interactive
, then later funded by THQ
; he also made major gameplay contributions to a project known as "Dead Unity". In 1998, he left the company before the project's completion, to pursue an opportunity with EA
on the Fifa
team; he is credited on the playstation version of Fifa99 and he assisted the Need For Speed
team between projects. In 2001, he worked for Terminal Reality
. After the completion of BloodRayne, he signed on as a contractor with Barking Lizards
developing Activision Anthology
(credited on Remix Addition). Mac built a PlayStation 2 technology/game-play demo, that helped launch a successful start-up company in the Dallas area; Barking Lizards partially funded this development in coordination with the start-up company.
In 2003, he began pursuing a career in health care and decided to take a break from the intensity of developing games to focus attention on raising his children. He is now a senior-level information security professional in the health care industry.
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