Mac Anderson

Developer BIO

After programming professionally in the manufacturing sector, Mac Anderson began his game development career in 1996. He created a high-end Playstation game engine for a small start-up company originally funded by Playmates Interactive, then later funded by THQ; he also made major gameplay contributions to a project known as "Dead Unity". In 1998, he left the company before the project's completion, to pursue an opportunity with EA on the Fifa team; he is credited on the playstation version of Fifa99 and he assisted the Need For Speed team between projects. In 2001, he worked for Terminal Reality developing BloodRayne. After the completion of BloodRayne, he signed on as a contractor with Barking Lizards developing Activision Anthology (credited on Remix Addition). Mac built a PlayStation 2 technology/game-play demo, that helped launch a successful start-up company in the Dallas area; Barking Lizards partially funded this development in coordination with the start-up company.

In 2003, he began pursuing a career in health care and decided to take a break from the intensity of developing games to focus attention on raising his children. He is now a senior-level information security professional in the health care industry.

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