Mac AndersonDeveloper BIO
After programming professionally in the manufacturing sector, Mac Anderson began his game development career in 1996. He created a high-end Playstation game engine for a small start-up company originally funded by
Playmates Interactive, then later funded by
THQ; he also made major gameplay contributions to a project known as "Dead Unity". In 1998, he left the company before the project's completion, to pursue an opportunity with
EA on the
Fifa team; he is credited on the playstation version of Fifa99 and he assisted the
Need For Speed team between projects. In 2001, he worked for
Terminal Reality developing
BloodRayne. After the completion of BloodRayne, he signed on as a contractor with
Barking Lizards developing
Activision Anthology (credited on Remix Addition). Mac built a PlayStation 2 technology/game-play demo, that helped launch a successful start-up company in the Dallas area; Barking Lizards partially funded this development in coordination with the start-up company.
In 2003, he began pursuing a career in health care and decided to take a break from the intensity of developing games to focus attention on raising his children. He is now a senior-level information security professional in the health care industry.
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Games Credited