Brian Fehdrau

Game Credits


Secret of Evermore (1995)   (Scenario Scripters)


Assassin's Creed: Bloodlines (2009)   (Additional Programming)
Disney The Princess and the Frog (2009)   (Engine and Tools Programming)
Indiana Jones and the Staff of Kings (2009)   (Engine Development)
Where the Wild Things Are (2009)   (Lead Engine Programmer)
Spider-Man: Web of Shadows - Amazing Allies Edition (2008)   (Engine Development)
Call of Duty: Roads to Victory (2007)   (Engine Development)
Shrek the Third (2007)   (Engine & Tools Development)
Eragon (2006)   (Engine Development)
Over the Hedge: Hammy Goes Nuts! (2006)   (Engine Development)
The Lord of the Rings: Tactics (2005)   (Engine Lead)
The Sims 2 (2005)   (Engine & Tools Lead)
Digimon Rumble Arena 2 (2004)   (Engine/Tools Programming)
Lemony Snicket's A Series of Unfortunate Events (2004)   (Adrenium Engine)
Samurai Jack: The Shadow of Aku (2004)   (Adrenium Engine and Tools by)
Stunt Racer 64 (2000)   (3D Engine Programmer)
World Driver Championship (1999)   (Lead Programmer)
Twisted Edge: Extreme Snowboarding (1998)   (Additional Tools)
Top Gear Rally (1997)   (Lead Programmer)
Secret of Evermore (1995)   (Lead Programmer)


Top Gear Rally (1997)   (Interface Programmers)
Space War (1989)   (Graphics by)


Microsoft Flight (2012)   (Special Thanks)


Secret of Evermore (1995)   (Dolly Grip)

Developer Biography

Brian Fehdrau has been working for Microsoft as a senior software design engineer since April 2010. Previously he also worked as a senior software engineer on various titles at Griptonite Games (July 2009 - March 2009), Foundation 9 Entertainment (January 2007 - March 2010) and Amaze Entertainment (June 2002 - March 2010), all three owned by the same company. Before that he was a lead programmer at Boss Game Studios (April 1996 - June 2002) and Square Soft, Inc. (July 1993 - April 1996). He started in the games industry by founding the shareware company Anarchy Road Software in 1987 and programmed at it for six years until 1993. It published several screen savers, utilities, and a FidoNet-equipped bulletin board for the Amiga. With Anarchy he earned less than $10,000, but it got him through college as he graduated with a B.Sc in Computational Science at the University of Saskatchewan in 1992.

Last updated: Sep 06, 2012