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Ian Lane Davis

Also Known As

  • Ian Davis

Game Credits

Business

Grand Theft Auto V (2013)   (Studio Directors)
Max Payne 3 (2012)   (AI Director & Studio President)
Brothers in Arms: Hell's Highway (2008)   (Executives)
 

Design

Empire Earth II: The Art of Supremacy (2006)   (Core Team)
 

Programming/Engineering

Grand Theft Auto V (2013)   (AI Director)
Iron Man (2008)   (Mad Doc Software)
Star Trek: Armada II (2001)   (Programmer)
Call to Power II (2000)   (Additional Programming)
Star Trek: Armada (2000)   (Technical Director)
Civilization: Call to Power (1999)   (Programming)
Battlezone (1998)   (Additional AI Programming)
Dark Reign: The Future of War (1997)   (Lead Programming)
 

Art/Graphics

Empire Earth: The Art of Conquest (2002)   (Executive Direction)
 

Support

Jane's Combat Simulations: Attack Squadron (2002)   (Additional Mad Doc Help)
 

Thanks

Star Trek: Armada (2000)   (In Special Appreciation of Seeing The Project From The Beginning To End We Would Like To Thank)
Interstate '82 (1999)   (Special Thanks)
Dark Reign: Rise of the Shadowhand (1998)   (Special Thanks)
 

Other

Red Dead Redemption (2010)   (Rockstar New England)
Bully: Scholarship Edition (2008)   (Core Team)
Empire Earth III (2007)   (Core Team)
Star Trek: Legacy (2006)   (Legacy Team)
Ground Control II: Operation Exodus (2004)   (Consultants)
Dungeon Siege: Legends of Aranna (2003)   (Core Team)
 

Companies

Empire Earth II (2005)   (Core Team)
 


Developer Biography

Dr. Ian Lane Davis, CEO and Founder of Mad Doc® Software, Creative Director on the critically acclaimed Empire Earth® II, and former Technical Director at Activision’s Santa Monica studio, is widely acknowledged as one of the top Artificial Intelligence experts in the video game industry. His direct credits include Empire Earth® II (a PC Gamer Editor’s Choice Award winner), the Academy of Interactive Arts and Sciences Computer Role Playing Game of the Year Finalist: Dungeon Siege®: Legends of Aranna™; Empire Earth: The Art of Conquest™; and Star Trek®: Armada II™, among others.

Currently co-authoring the definitive AI and games textbook for academic and industry training, Dr. Davis is a trusted advisor to key industry publishers, serves as a Peer Panel Leader for the AIAS Peer Panel for Gameplay Engineering, was appointed Editor-in-Chief of the Journal of Game Development, and is a guest professor at MIT. A highly sought speaker who presents in academic and game-focused venues, Davis earned his doctorate in AI and Robotics from Carnegie Mellon University.

Last updated: Apr 07, 2006