Iki IkramDeveloper BIO
Iki started in games at the age of 14 on a Dragon 32k home computer. He designed and created his own games in this early period as games companies were very rare.
He finally landed a job with
Creative Insights Limited who were based in Newbury, Berkshire. Creative Insights later became Crush Limited. Whilst at these companies Iki worked on various projects continuing his role as an all round artist. The only game released by Crush Ltd which iki was a large part of was
Mortal Coil for the PC.
After Crush Ltd Iki moved to Walton on Thames to work for
Telstar Electronic Studios. He worked on groundbreaking work there on a game called
Siege. Unfortunately he left the company before the game was completed.
His next move was to work for
Psygnosis in Camden. During his time there Iki worked on
Blast Radius,
Dropship and a few other titles. Psygnosis soon became
Sony Computer Entertainment Europe and the studio moved to Soho. Whilst at SCEE Iki has worked on the following games:
Iki has also been involved with the development of proprietary software to create special effects and particle solutions for the present and next gen games.
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Games CreditedKillzone 2 (2009), Sony Computer Entertainment Europe Ltd.
EyeToy: Kinetic (2005), SCEE
EyeToy: Play 3 (2005), SCEE
EyeToy: Chat (2004), Sony Computer Entertainment Europe Ltd.
EyeToy: Play 2 (2004), Sony Computer Entertainment Europe Ltd.
SingStar (2004), SCEE
EyeToy: Groove (2003), SCEE
EyeToy: Play (2003), SCEE
Hardware: Online Arena (2003), SCEE
Dropship: United Peace Force (2002), SCEE