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Iki Ikram

Game Credits

Design

Dropship: United Peace Force (2002)   (Original Concept)
 

Art/Graphics

The Last of Us (2013)   (Visual Effects Artists)
Uncharted 3: Drake's Deception (2011)   (Visual Effects Artists)
Killzone 2 (2009)   (Effects)
Beats (2007)   (Art)
EyeToy: Kinetic (2005)   (Art)
EyeToy: Play 3 (2005)   (Particle Effects Consultant)
Fired Up (2005)   (Artists)
EyeToy: Play 2 (2004)   (Art)
SingStar (2004)   (Additional Artists)
EyeToy: Groove (2003)   (Particle Effects)
EyeToy: Play (2003)   (Additional Artists)
Hardware: Online Arena (2003)   (Art)
Dropship: United Peace Force (2002)   (Artist)
 

Thanks

EyeToy: Chat (2004)   (Thanks to)
 


Developer Biography

Iki started in games at the age of 14 on a Dragon 32k home computer. He designed and created his own games in this early period as games companies were very rare.

He finally landed a job with Creative Insights Limited who were based in Newbury, Berkshire. Creative Insights later became Crush Limited. Whilst at these companies Iki worked on various projects continuing his role as an all round artist. The only game released by Crush Ltd which iki was a large part of was Mortal Coil for the PC.

After Crush Ltd Iki moved to Walton on Thames to work for Telstar Electronic Studios. He worked on groundbreaking work there on a game called Siege. Unfortunately he left the company before the game was completed.

His next move was to work for Psygnosis in Camden. During his time there Iki worked on Blast Radius, Dropship and a few other titles. Psygnosis soon became Sony Computer Entertainment Europe and the studio moved to Soho. Whilst at SCEE Iki has worked on the following games:

Iki has also been involved with the development of proprietary software to create special effects and particle solutions for the present and next gen games.

Last updated: Oct 29, 2008