Steven Tattersall

Game Credits

Design

Ghosthunter (2003)   (Additional Design)
 

Programming/Engineering

24: The Game (2006)   (Optimization)
Ghosthunter (2003)   (Programming)
Primal (2003)   (AI & Inventory Code)
C-12: Final Resistance (2001)   (Programming Team)
MediEvil II (2000)   (Main Programming)
 

Technology

Uncharted 4: A Thief's End (2016)   (Advanced Technology Group)
The Order: 1886 (2015)   (Advanced Technology Group Team)
inFAMOUS: First Light (2014)   (Advanced Technology Group)
LittleBigPlanet PSVita (2012)   (Advanced Technology Group)
PlayStation All-Stars Battle Royale (2012)   (Advanced Technology Group)
Resistance: Burning Skies (2012)   (Advanced Technology Group)
Uncharted: Golden Abyss (2011)   (Advanced Technology Group)
 

Other

WipEout 2048 (2012)   (Other)
Platonix Profi Edition (1995)   (We like to Greet the following)
 


Developer Biography

There is no biography on file for this developer.