MobyGoal achieved! Thanks to all contributors who helped us reach 250 documented ZX81 Games.

Ian Baverstock

Game Credits

Business

Burn, Zombie Burn! (2009)   (Kuju Executive Management)
The House of the Dead: Overkill (2009)   (Executive Management)
South Park: Let's Go Tower Defense Play! (2009)   (Kuju C.E.O.)
BWii: Battalion Wars 2 (2007)   (Executive Management)
Crush (2007)   (Executive Management)
Dungeons & Dragons Tactics (2007)   (CEO Kuju)
Dark Messiah: Might and Magic (2006)   (CEO)
Pilot Academy (2006)   (Executive Management)
Sensible Soccer 2006 (2006)   (Executive Management)
SingStar Anthems (2006)   (Executive Management )
Ka-52 Team Alligator (2000)   (Simis CEOs)
 

Production

Tank Racer (1998)   (Production Director)
Xenocracy (1998)   (Production Director)
Terracide (1997)   (Da Boss)
 

Design

Lotus Challenge (2001)   (Original Game Design)
Team Apache (1998)   (Production Director)
 

Programming/Engineering

Terracide (1997)   (Additional Programming)
 

Support

Rush'N Attack: Ex-Patriot (2011)   (Kuju Support Staff)
Chime (2010)   (OneBigGame)
M.A.C.H.: Modified Air Combat Heroes (2007)   (Supporting Kuju Staff)
 

Thanks

Terror Strike (2006)   (Special Thanks)
Battalion Wars (2005)   (Special Thanks)
Fireblade (2002)   (Special Thanks)
Reign of Fire (2002)   (Special Thanks)
 

Other

Chime (2010)   ( )
WINtA (2010)   (One Big Game)
EyeToy: Play 3 (2005)   (Senior Management Business Development Director)
Microsoft Train Simulator (2001)   (Partners)
 


Developer Biography

Ian studied Aeronautical Engineering at Bristol University and was awarded his honours degree in 1985. He was part of a research team at British Aerospace before co-founding Simis Limited in 1989. In 1991, Ian became responsible for Simis Medical Imaging Limited, a subsidiary of Simis Limited, developing medical imaging software and oversaw its growth and successful trade sale to one of its major customers in 1996.

From 1996 to 1998, Ian was responsible for production at Simis. During that time, the facility moved from developing one or two PC titles at any one time to multiple titles in simultaneous development across PC and console platforms. In 1998, with Jonathan Newth, Ian led a management buy out of the studio to form Kuju. Since then, Ian has taken responsibility for business development at Kuju. This has covered the creation of new publisher relationships, the overall creative direction for Kuju and the establishment of the Online and Wireless division. Ian is a Chartered Engineer and is also the Chairman of developer trade body TIGA.

http://www.kuju.com/team.htm

Last updated: Dec 03, 2005