How much time do you spend in each single session when you play games?

Wyeth Johnson

Game Credits

Art/Graphics

Gears of War: Judgment (2013)   (Art Director)
Gears of War 3 (2011)   (Lead Artist)
Infinity Blade II (2011)   (Lead Artist)
Infinity Blade (2010)   (Senior Artist)
Gears of War 2 (2008)   (Sr. FX Artist)
Gears of War 2 (Limited Edition) (2008)   (Sr. FX Artist)
Gears of War (2007)   (Lead Artist)
Unreal Tournament III (2007)   (Artists)
25 to Life (2006)   (Artists)
Gears of War (2006)   (Artists)
Gears of War (Limited Collector's Edition) (2006)   (Artists)
SiN Episodes: Emergence (2006)   (Additional Art)
Delta Force: Black Hawk Down - Team Sabre (2004)   (Art)
Legacy of Kain: Defiance (2003)   (Additional Art)
Star Trek: Elite Force II (2003)   (FX Artist)
Half-Life: Counter-Strike (2000)   (Artists)
 

Thanks

Bulletstorm (2011)   (Special Thanks)
Shadow Complex (2009)   (Special Thanks)
 

Companies

Counter-Strike: Condition Zero (2004)   (Ritual Entertainment)
 


Developer Biography

Art Lead and Visual Effects Artist

Epic Games: Gears of War (Xbox360), Unreal Tournament 3 (PC, PS3, Xbox360)

Ritual Entertainment: Heavy Metal: FAKK2 (PC), Unannounced Quake 3 Engine Project (PC/PS2), Star Trek: Elite Force 2(PC), Counterstrike: Condition Zero (PC), Counterstrike Xbox (Xbox), Delta Force: Black Hawk Down: Team Sabre(PC), Legacy of Kain: Defiance(PC/PS2/Xbox), Twenty-Five to Life(PC/Xbox/PS2), Quake 4 (PC), Sin:Episodes – Emergence(PC) Specialties:

2D Art, 3D Art, Particle Effects, UI Design, Game Design, Art Management and Direction

Last updated: Mar 17, 2007