Shayne Herrera

Developer BIO

Shayne started his career as a production artist at Sierra Online in Eugene, Ore. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes.

It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter.

After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather.

Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online to his current position as art development director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals.

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Games Credited
The Godfather: The Game (2006), Electronic Arts, Inc.
City of Villains (2005), NCsoft Europe Ltd.
007: Everything or Nothing (2004), Electronic Arts, Inc.
The Lord of the Rings: The Third Age (2004), Electronic Arts, Inc.
007: Nightfire (2002), Electronic Arts, Inc.
3-D Ultra Lionel Train Town Deluxe (2000), Sierra On-Line, Inc.
Escape from Monkey Island (2000), LucasArts Entertainment Company LLC
Star Wars: Force Commander (2000), LucasArts Entertainment Company LLC
Starsiege: Tribes (1998), Sierra On-Line, Inc.
 

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