|City of Villains (2005)||(Management Team)|
|Star Wars: Force Commander (2000)||(3D Modelers)|
|The Godfather: The Game (2006)||(Lead IGC Technical Director)|
|City of Villains (2005)||(Art Department)|
|007: Everything or Nothing (2004)||(Technical Art Director)|
|The Lord of the Rings: The Third Age (2004)||(Technical Art Directors)|
|007: Nightfire (2002)||(Artists)|
|Escape from Monkey Island (2000)||(3D Backgrounds)|
|Starsiege: Tribes (1998)||(Artist)|
|3-D Ultra Lionel Train Town Deluxe (2000)||(people that contributed to the original TrainTown)|
|Star Trek Online (2010)||(Team)|
|Champions Online (2009)||(Cryptic Studios)|
Shayne started his career as a production artist at Sierra Online in Eugene, Ore. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes.
It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter.
After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather.
Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online to his current position as art development director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals.
Last updated: Mar 11, 2008