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Shayne Herrera

Moby ID: 12587

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Shayne started his career as a production artist at Sierra Online in Eugene, Ore. During his time at Sierra, Shayne shipped the ground breaking hit Starsiege Tribes.

It wasn't long until the booming San Francisco game development market lured Shayne south, where he found a home at LucasArts. Over the next two years he worked on titles such as Star Wars: Force Commander, Escape from Monkey Island, and Star Wars: Starfighter.

After his time with LucasArts, Shayne found himself in a five year commitment with EA, allowing him to add numerous titles to his resume including 007: Everything or Nothing and The Godfather.

Over the years, Shayne has gained extensive experience in the industry, evolving from a production artist at Sierra Online to his current position as art development director for Cryptic Studios. Shayne's current focus is guiding Cryptic Studios into the next generation of video game visuals.

Credited on 12 games

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Star Trek Online (2010, Windows) Team
Champions Online (2009, Windows) Cryptic Studios
The Godfather: Blackhand Edition (2007, Wii) Art
The Godfather: The Game (2006, Windows) Lead IGC Technical Director
City of Villains (2005, Windows) Management Team
007: Everything or Nothing (2004, GameCube) Technical Art Directors
The Lord of the Rings: The Third Age (2004, PlayStation 2) Technical Art Directors
007: Nightfire (2002, GameCube) Artists
3-D Ultra Lionel Train Town Deluxe (2000, Windows) People that contributed to the original TrainTown
Star Wars: Force Commander (2000, Windows) 3D Modelers
Escape from Monkey Island (2000, Windows) 3D Backgrounds
Starsiege: Tribes (1998, Windows) Artist

[ full credits ]

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