Jason Shankel

Game Credits

Design

Streets of SimCity (1997)   (Lead Design)
SimCity 2000: Network Edition (1996)   (Designed by)
SimCity 2000: CD Collection (1995)   (Ed Goldman, Chris Weiss, Brian Conrad, Jason Shankel, Owen Nelson and a bunch of other people locked themselves in rooms for hours trying to figure out what a SCURK was. )
 

Programming/Engineering

Spore: Galactic Adventures (2009)   (Software Engineer)
Spore (2008)   (Lead Engineer, Gameplay)
Spore Creature Creator (2008)   (Lead Engineer, Gameplay)
The Sims: Online (2002)   (Engineers)
SimCity 2000: Network Edition (1996)   (Programming)
SimCopter (1996)   (Programming)
SimCity 2000: CD Collection (1995)   (Jason Shankel and James Turner proved that you can finish a program within a deadline.)
SimTown (1995)   (Additional IBM Programming)
SimCity 2000: Urban Renewal Kit (1994)   (Windows Programming)
Nanotank (1993)   (Software Engineers)
 

Other

SimCity 2000: CD Collection (1995)   (Jason Shankel wanted his name to appear more than thre times. So here it is.)
 


Developer Biography

There is no biography on file for this developer.