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Christopher Burgess

Also Known As

  • Chris Burgess
  • Chris Burgees

Game Credits

Design

World Championship Pool 2004 (2004)   (Pool Rules System)
 

Programming/Engineering

Bound (2016)   (Principal Programmer, LAMS Team)
Ratchet & Clank (2016)   (LAMS, Sr. Programmers)
Uncharted 4: A Thief's End (2016)   (Principal Programmer, Lams Team)
Bloodborne (2015)   (Sr. Programmers)
Everybody's Gone to the Rapture (2015)   (Sr. Programmers)
Guns Up! (2015)   (Principal Programmer)
The Order: 1886 (2015)   (Sr. Programmers)
Tearaway: Unfolded (2015)   (Principal Programmer)
LittleBigPlanet 3 (2014)   (Sr. Programmers)
Heavenly Sword (2007)   (Tools/LAMS Group)
24: The Game (2006)   (Tools Programming)
The Hustle: Detroit Streets (2005)   (Main Game Code)
World Championship Pool 2004 (2004)   (Main Game Code)
World Championship Snooker 2004 (2004)   (Main Game Code)
 

Audio

inFAMOUS 2 (2011)   (LAMS Support)
inFAMOUS: Festival of Blood (2011)   (LAMS Support)
World Championship Snooker 2004 (2004)   (Commentary System)
 

Localization

LittleBigPlanet PSVita (2012)   (LAMS Project Manager)
LittleBigPlanet 2 (2011)   (Lams Team)
 

Technology

Until Dawn (2015)   (Senior Programmers, LAMS)
 

Thanks

Sly Cooper: Thieves in Time (2013)   (SCEE Special Thanks)
 

Other

inFAMOUS: First Light (2014)   (LAMS Team)
World Championship Pool 2004 (2004)   (Trickshots)
 


Developer Biography

There is no biography on file for this developer.