Dave TaylorDeveloper BIO
Dave Taylor received his BS in Electrical Engineering from the University of Texas at Austin in 1993. While in school, he created the IEEE CS National Programming Contest for which he was awarded both the Lifetime Entrepreneurial Award and the Student Leadership Award in Engineering.
Upon graduation, he was hired by
id Software where he became a programmer on many
DOOM and
Quake circa 1993-1994. In June 1994 he left the company and co-founded the development studio
Crack dot Com with
Jonathan Clark.
The studio released only one title,
Abuse (1995), which Taylor produced. All of the winnings were invested in a new title,
Golgotha, but it had too large a scope and the team was left unable to finish it, closing the company in 1998. He left to join processor start-up Transmeta, where he performed various roles including helping to debug the Crusoe processor and developing the IPO roadshow demo.
After that, he left the company and produced
Spy Kids Challenger (2002), worked on
The Lord of the Rings: The Battle for Middle-Earth (2004), designed
ER (2005) and was involved with
Igor and
RoboHordes. In 2009 he is doing producing and design work on
Karateka and
Beakiez.
In 2009 the official iPhone version
Abuse Classic was ported with the help of
EXAKT Entertainment.
Also Known As
Websites
Games CreditedER (2005), Legacy Interactive Inc.
The Lord of the Rings: The Battle for Middle-Earth (2004), Electronic Arts, Inc.
DOOM 64 (1997), Midway Games, Inc.
Quake (1997), SEGA of America, Inc.
Final DOOM (1996), Atari, Inc.
Final DOOM (1996), id Software, Inc.
Abuse (1995), Crack dot Com
DOOM (1995), Williams Entertainment Inc.
The Ultimate DOOM (1995), GT Interactive Software Corp.
DOOM II: Hell on Earth (1994),
Wolfenstein 3D (1994), Atari Corporation
DOOM (1993), id Software, Inc.