What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Mauricio Tejerina

Game Credits

Art/Graphics

BioShock Infinite: Burial at Sea - Episode Two (2014)   (Concept Artists)
BioShock Infinite (2013)   (Concept Artist)
BioShock (2007)   (Modelers)
SWAT 4 (2005)   (Art)
System Shock 2 (1999)   (3D Artist)
 

Support

PlayStation All-Stars Battle Royale (2012)   (BioShock: Irrational Games)
 

Thanks

SWAT 4: The Stetchkov Syndicate (2006)   (Special Thanks To)
 


Developer Biography

Known as "MO the Artist" around the studio, Mauricio has been all around the world, landing in New York where became an Artist Assistant in New York while doing some freelance illustration and fine arts in Dominican Republic and Spain eventually making his way over to Boston where he made terrain and environmental contributions for Miniracer, an N64 game from Looking Glass that never got shipped and for Flight Combat, another Looking Glass project. At Irrational Games, he created the "Von Braun", a famous ship in System Shock 2, as well as most of the objects. Now he is working on The Lost doing creature and object design as well as terrain. It's been rumored that he is quite the crazy Spaniard, trying to teach the other team members Spanish but all they want to know are some dirty words and a few good pick up lines.

Source: Selected articles from Irrational Games Official Website - Company - Boston Studios - Boston Team

http://www.irrationalgames.com/company/usa_team.cfm

Last updated: Jun 08, 2003