|F.E.A.R.: First Encounter Assault Recon (2006)||(Content Manager)|
|Dave Mirra Freestyle BMX 2 (2001)||(Gamecube Level Artists)|
|Dave Mirra Freestyle BMX: Maximum Remix (2001)||(Remix)|
|F.3.A.R. (2011)||(Build Engineer)|
|X-Men: The Official Game (2006)||(Software Engineers)|
|Aggressive Inline (2002)||(Additional Art)|
|BMX XXX (2002)||(Additional Art)|
|Dave Mirra Freestyle BMX (2000)||(Lead DreamCast Artist)|
|System Shock 2 (1999)||(Playtesting)|
|Thrasher Presents Skate and Destroy (1999)||(QA Test Team)|
|Fracture (2008)||(Special Thanks)|
Purins spent time observing China's premier game studio Nihuo in 1997, and returned in 1998 to the US to pursue a career in PC, Mac, and console gaming.
Erik moved with his family to Redwood City, CA, where he enrolled at Cogswell College in Sunnyvale, CA. A summer temp job testing System Shock 2 at EA gained him industry experience in 1999.
After working late nights on Thrasher: Skate and Destroy for Z-Axis, Purins was hired on full time at Z-Axis as an artist. His first task as an artist was to upres mesh and textures on the PlayStation-to-Dreamcast port of Dave Mirra Freestyle BMX. Purins followed up as a level mesh artist on Mirra sequels DMFSBMX Maximum Remix and DMFSBMX2.
In 2001, Erik transitioned to a role as a technical artist assigned to the tools team under Nick Torkos, with whom he would work for the next 4 years. After assuming responsibility for nightly art tools builds and maintaining various build and pipeline scripts, in 2006 Purins was eventually shifted to X-Men:TOG as a build engineer when a critical build engineer hire was let go.
Laid off from Z-Axis after X-Men, he moved to Chicago to take a job with Day 1 Studios and live close to his family in Wisconsin. At Day 1, he continued working on pipeline issues as a Content Manager on the Xbox360 and PS3 ports of F.E.A.R. and F.E.A.R. expansion packs (F.E.A.R. Files). During the long running project F.E.A.R 3 (F.3.A.R), he transitioned back to build engineer.
In December of 2011, Day 1 Studios laid off an entire game team for undisclosed reasons. Purins was one of those affected by the cutbacks.
Last updated: Dec 14, 2011