Moby Poll: Do you pre-order games, buy at launch, or wait?

Paul McLaughlin

Also Known As

  • Paul McClaughlin

Game Credits


Fable: The Journey (2012)   (Art Director)
Black & White 2 (2005)   (Head of Art)
Black & White 2 (Collector's Edition) (2005)   (Head of Art)
Fable: The Lost Chapters (2005)   (ARTISTS)
Fable (2004)   (Artists)
Black & White: Creature Isle (2002)   (Art)
Black & White (2001)   (Art)
Populous: The Beginning (1998)   (Lead Artists)
Dungeon Keeper (1997)   (Support Art)
Genewars (1996)   (Artists)
Hi-Octane (1995)   (Graphics)
Magic Carpet Plus (1995)   (Graphics and Art Concepts by)
Magic Carpet: The Hidden Worlds (1995)   (Graphics and Art Concepts by)
Magic Carpet (1994)   (Introductory Support)
Syndicate (1994)   (Graphics)
Theme Park (1994)   (Graphics and art concepts)
Syndicate (1993)   (Intro Sequence)
Syndicate: American Revolt (1993)   (Intro Sequence by)
Populous II: Trials of the Olympian Gods (1991)   (Game Graphics)
Powermonger: World War 1 Edition (1991)   (Data Disk Graphics by)
PowerMonger (1990)   (Game Graphics)
Treasure Trap (1990)   (All Graphics)


Magic Carpet Plus (1995)   (Introductory Support by)
Syndicate (1993)   (Intro Sequence by)

Quality Assurance

Populous II: Trials of the Olympian Gods (1991)   (Bullfrog Testing:)


Driver: San Francisco (2011)   (Additional IT)


Fable Heroes (2012)   (Special Thanks)
Fable III (2010)   (Special Thanks to)
Syndicate Wars (1996)   (Everyone else at Bullfrog)

Developer Biography

Hi, just for the record:

Prior to working at Bullfrog I worked for Emerald Software Ltd in Waterford, Ireland around 1988-1989

There I worked on; Treasure Trap (Amiga isometric puzzler) Phantom Fighter (amiga shoot em up) If it moves Shoot it (PC version of Phantom Fighter)

Last updated: Mar 15, 2002