What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ryan Butterfoss

Game Credits

Business

Need for Speed: Hot Pursuit (2010)   (EA Global Online Studio)
 

Production

UEFA Euro 2012 (2012)   (Global Online Studio Development)
 

Programming/Engineering

Battlefield 4 (2013)   (Software Architect)
Warp (2012)   (Technical Director)
Battlefield 3 (2011)   (Technical Director)
FIFA Manager 12 (2011)   (Technical Director)
FIFA Soccer 12 (2011)   (Technical Directors)
Fight Night Champion (2011)   (Technical Directors)
Mass Effect 2 (2011)   (Programmers)
FIFA Manager 11 (2010)   (Technical Director)
Mass Effect 2 (2010)   (Programmers)
Mass Effect 2 (Collector's Edition) (2010)   (Programmers)
Medal of Honor (2010)   (Technical Director)
Battlefield 1943 (2009)   (Plasma SDK)
Dragon Age: Origins (2009)   (Online Programmers)
Medal of Honor: Airborne (2007)   (Engineers)
Battlefield 2: Modern Combat (2005)   (Programming)
Secret Weapons Over Normandy (2003)   (Tool Programmers)
 

Audio

Army of Two (2008)   (Special Thanks)
 

Localization

Need for Speed: Carbon (2006)   (Global Online Studio)
 

Technology

Battlefield: Bad Company (2008)   (Plasma)
 

Thanks

Army of Two (2008)   (Special Thanks)
Mercenaries 2: World in Flames (2008)   (Very special thanks to)
Mercenaries 2: World in Flames (2008)   (Very Special Thanks)
 

Other

Battlefield: Bad Company 2 (2010)   (Global Online Studios)
Command & Conquer 4: Tiberian Twilight (2010)   (Global Online Studio)
FIFA Manager 10 (2009)   (Global Online Studios)
The Lord of the Rings: Conquest (2009)   (Game Online Studio)
NBA Live 10 (2009)   (EA Sports Online)
Battlefield 2: Modern Combat (2005)   (EA Core )
 


Developer Biography

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