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Daniel Collin

Game Credits

Programming/Engineering

Battlefield 1 (2016)   (Rendering)
Need for Speed (2015)   (Rendering)
Star Wars: Battlefront (2015)   (Rendering)
Battlefield 4: Naval Strike (2014)   (Rendering)
Battlefield 4: Second Assault (2014)   (Rendering)
Battlefield: Hardline (2014)   (Rendering)
Dragon Age: Inquisition (2014)   (Rendering)
Battlefield 3: End Game (2013)   (Rendering)
Battlefield 4 (2013)   (Rendering)
Battlefield 4: China Rising (2013)   (Rendering)
Battlefield 3: Aftermath (2012)   (Rendering)
Battlefield 3: Armored Kill (2012)   (Rendering)
Medal of Honor: Warfighter (2012)   (Additional Engineering)
Battlefield 3 (2011)   (Lead Platform Software Engineer)
Battlefield: Bad Company 2 (2010)   (Platform Programmer)
The Kore Gang (2010)   (Programmer)
Medal of Honor (2010)   (Platform Programmers)
Battlefield 1943 (2009)   (Additional Programmers)
Battlefield: Bad Company (2008)   (Platform Leads)
Mirror's Edge (2008)   (Programmers)
Monster Jam: Maximum Destruction (2002)   (Programmer)
 

Quality Assurance

Battlefield 2 (2005)   (QA Testers)
 

Other

Plants vs. Zombies: Garden Warfare (2014)   (Frostbite Development)
 


Developer Biography

There is no biography on file for this developer.