Sjoerd de Jong

Also Known As

  • Sjoerd De Jong

Game Credits


Unmechanical (2012)   (Business)


The Ball (2010)   (Project Lead)


The Ball (2010)   (Creative Director)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Art & Level Design)
Unreal Tournament 2004: Editor's Choice Edition (2004)   (Level Designers)


The Ball (2010)   (Scripting)


Alone in the Dark: Illumination (2015)   (Tech Art Director)
The Ball (2010)   (Environment Art)
The Chronicles of Spellborn (2008)   (Artists)
Shellshock: Nam '67 (2004)   (Environment Artist)
Unreal Tournament 2004 (2004)   (Art/Design)


Killzone (2004)   (Additional Cut Scene Production)


Unmechanical (2012)   (Marketing)


Unmechanical: Extended (2015)   (Special Thanks)
Woolfe: The Red Hood Diaries (2015)   (GRIN also thanks)
Real Boxing (2014)   (Special Thanks)
Syndicate (2012)   (Thanks)
Fairytale Fights (2009)   (Special Thanks)


Unmechanical (2012)   (Developers)
Unreal Tournament 2004 (DVD Special Edition) (2004)   (Streamline Studios)

Developer Biography

Sjoerd "Hourences" De Jong, a level and environment designer, has worked on numerous games in either freelance or permanent positions.

Those games include: Shellshock Nam '67 (Guerrilla Games), Killzone (Guerrilla Games), Unreal Tournament 2004 (Epic Games), Warpath (Digital Extremes) and The Chronicles of Spellborn (Khaeon). For Epic Games he created some of the best known levels in the world such as ONS Torlan and DM Rankin, both also featured in the UT2004 demo.

His career originated in the Unreal mod community where he helped create several large mods including Operation Na Pali, Xidia Gold, Jailbreak, and Residual Decay. He has created dozens of custom stand-alone levels for the community which have received many awards; including several prizes in the very large one million dollar "MakeSomeThingUnreal" contest.

In addition, he is also an active member of the level design scene often seen helping out on irc help channels and community forums as well as running some websites.

He is also the author of the book "The Hows and Whys of Level Design".

Last updated: Dec 17, 2006