What is your position on crowd funded games? (e.g., Kickstarter, Early Access on Steam)

Ruben Cabrera

Game Credits

Production

Duke Nukem Forever (2011)   (Gearbox Sofware Is)
 

Design

Duke Nukem Forever (2011)   (Additional Design)
Borderlands (2009)   (Game Designer)
Witchaven II: Blood Vengeance (1996)   (Level Designs)
William Shatner's TekWar (1995)   (Map Editors)
Operation Body Count (1994)   (Level design)
 

Programming/Engineering

William Shatner's TekWar (1995)   (3D Animation & Artwork)
 

Art/Graphics

Duke Nukem Forever (2011)   (Additional Art & Design)
Witchaven II: Blood Vengeance (1996)   (Witchaven 2 Artwork)
Corridor 7: Alien Invasion (1994)   (Graphics / Artwork)
Operation Body Count (1994)   (Art)
Discoveries of the Deep (1993)   (Artwork)
Grandmaster Chess (CD-ROM Edition) (1993)   (Artwork)
Terminator 2: Judgment Day - Chess Wars (1993)   (Artwork)
Trump Castle 3 (1993)   (Graphics and Art)
 

Thanks

Duke Nukem Forever (2011)   (Gearbox Software would like to make a special acknowledgment for the following intrepid developers who spent up to 10 years on the project at 3D Realms before joining Gearbox Software)
 

Other

Aliens: Colonial Marines (2013)   (Gearbox Software is)
Borderlands 2 (2012)   (Gearbox Software)
Duke Nukem Forever (2011)   (Gearbox Software Is)
Borderlands: Double Game Add-on Pack (2010)   (Developers)
Borderlands: Game of the Year Edition (2010)   (Developers)
Borderlands: The Zombie Island of Dr. Ned (2009)   (Development)
Brothers in Arms: Hell's Highway (2008)   (Gearbox Software is)
 


Developer Biography

There is no biography on file for this developer.