Almost there! Less than 100 games needed to reach our MobyGoal of 1,500 documented arcade titles!

Scott Nixon

Game Credits

Business

Lost: Via Domus (2008)   (Manager, CRM)
 

Production

Agatha Christie: Evil Under the Sun (2007)   (Project Director)
Are You Smarter Than a 5th Grader? (2007)   (Associate Producer)
Agatha Christie: Murder on the Orient Express (2006)   (Project Director)
Disney•Pixar Cars: Radiator Springs Adventures (2006)   (Associate Producers)
Agatha Christie: And Then There Were None (2005)   (Project Director)
 

Design

The Elder Scrolls Online (2014)   (Zone Leads)
Hidden Mysteries: The Fateful Voyage - Titanic (2010)   (Game Design)
Amazing Heists: Dillinger (2009)   (Game Design)
Elizabeth Find M.D.: Diagnosis Mystery (2009)   (Design)
Real Crimes: The Unicorn Killer (2009)   (Game Design)
The Hardy Boys: The Hidden Theft (2008)   (Game Design)
Hidden Mysteries: Buckingham Palace (2008)   (Design)
Hidden Mysteries: Civil War - Secrets of the North... (2008)   (Design)
Agatha Christie: Evil Under the Sun (2007)   (Additional Design)
SpongeBob SquarePants: The Movie (2004)   (Game Designer)
SpongeBob SquarePants: Employee of the Month (2002)   (Game Designer)
Witchaven II: Blood Vengeance (1996)   (Level Designs)
Operation Body Count (1994)   (Level design)
 

Programming/Engineering

William Shatner's TekWar (1995)   (3D Animation & Artwork)
 

Writers

Elizabeth Find M.D.: Diagnosis Mystery (2009)   (Story)
The Hardy Boys: The Hidden Theft (2008)   (Script Writing)
Hidden Mysteries: Buckingham Palace (2008)   (Story)
Hidden Mysteries: Civil War - Secrets of the North... (2008)   (Story)
Agatha Christie: Murder on the Orient Express (2006)   (Additional Writing)
Agatha Christie: And Then There Were None (2005)   (Additional Writing)
SpongeBob SquarePants: The Movie (2004)   (Writer)
 

Art/Graphics

Scooby Doo 2: Monsters Unleashed (2004)   (Art Director)
SpongeBob SquarePants: The Movie (2004)   (Art Director)
SpongeBob SquarePants: Employee of the Month (2002)   (Art Director)
Danger Girl (2000)   (Art)
Civilization II: Test of Time (1999)   (Additional Art)
Civilization II (Multiplayer Gold Edition) (1998)   (Additonal Art)
Civilization II: Fantastic Worlds (1997)   (Additional Art)
Witchaven II: Blood Vengeance (1996)   (Witchaven 2 Artwork)
Witchaven (1995)   (Creature Modeling)
Corridor 7: Alien Invasion (1994)   (Graphics / Artwork)
Operation Body Count (1994)   (Art)
Grandmaster Chess (CD-ROM Edition) (1993)   (Artwork)
Trump Castle 3 (1993)   (Graphics and Art)
Bridge Master (1992)   (Artwork)
 

Audio

The Hardy Boys: The Hidden Theft (2008)   (Composer)
Hidden Mysteries: Buckingham Palace (2008)   (Music)
Agatha Christie: And Then There Were None (2005)   (Original Music)
 

Marketing

Lost: Via Domus (2008)   (Manager, CRM)
 

Thanks

Bratz: Rock Angelz (2005)   (Special Thanks)
Jimmy Neutron: Boy Genius (2001)   (Special Thanks)
 


Developer Biography

From an interview on Adventure Gamers Sept. 26, 2005

I'm Scott Nixon and I am the project director for the upcoming game And Then There Were None.

I started doing games while I was still in my last year of high school. I worked for Capstone, which was a company based out of Miami. These games were license-based titles and Wolfenstein clones.

After that I was with Microprose, where I worked with Civilization II. Then I went to n-space in Orlando and worked on PlayStation games like Danger Girl.

In 2000, I got a call from James Wheeler, president of AWE, who I worked with at Capstone and is also a good friend. He told me he was doing a start up and asked if I would be interested in coming down. I was and joined AWE that year.

Last updated: Oct 13, 2005