Aaron BarberDeveloper BIO
Aaron Barber is currently employed by
Valve as a Game Designer and Animator.
After briefly studying music at the University of Oregon, Aaron left school to work as a full-time musician. Playing drums and percussion steadily for about 6 years, he quickly tired of all the travel. His music career brought him to California where he ended up going back to school to study Engineering and Computer Science at UCLA. During his Senior year, he got a job in the UCLA Medical Center developing websites, building virtual worlds, and displaying medical data in 3d using VRML and Java.
At that same time, he became obsessed with playing games and building levels for
Duke Nukem and
Quake. During late night hours, he built many popular single-player levels and worked with several Internet groups doing mods. His late night hobby turned into a career overnight when he accepted a job at
Xatrix Entertainment, working on titles such as the
Redneck Rampage series,
Quake 2 mission pack, and
Kingpin.
Upon joining Valve in 1999, Aaron returns home to the Northwest where he currently attends architecture and design classes in his spare time.
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Games CreditedLeft 4 Dead (2008), Valve Corporation
Half-Life 2: Episode Two (2007), Buka Entertainment
The Orange Box (2007), Valve Corporation
Portal (2007), Buka Entertainment
Half-Life 2: Episode One (2006), Valve Corporation
Counter-Strike: Source (2004), Valve Corporation
Half-Life 2 (2004), Valve Corporation
Half-Life (2001), Sierra On-Line, Inc.
Half-Life: Blue Shift (2001), Sierra On-Line, Inc.
Kingpin: Life of Crime (1999), Interplay Entertainment Corp.
Quake II Mission Pack: The Reckoning (1998), Activision, Inc.
Redneck Rampage Rides Again (1998), Interplay Entertainment Corp.