Developer BIOScott Martin grew up with games, owning (in rapid succession) a Pong console, an Odyssey2, an Atari 2600, a ColecoVision and an Intellivision. It was only a matter of time before his interests shifted from playing games to writing them.
At age eleven, after his parents bought him an Atari 400 with a copy of Star Raiders and Atari BASIC, he started teaching himself to program computers. His first professional programming job was at Sonalysts, a defense contractor in Connecticut. To Scott's great surprise, Sonalysts won a contract with Electronic Arts to produce 688(I) Hunter/Killer, a submarine simulation, and he found himself on the programming team.
After completing 688(I) and doing some work on a follow-up, Fleet Command, Scott went to ION Storm to work with Warren Spector on the RPG Deus Ex. This was followed by a move to Konami (programming a PlayStation-to-Xbox port of a soccer game, MLS ExtraTime 2002) and eventually to Sony Online Entertainment, where he worked on the MMOFPS PlanetSide.
Scott has avoided specialization, doing database, geography, UI and sound work for 688(I) Hunter/Killer and Fleet Command, UI and AI programming for Deus Ex, 3D graphics and porting work on MLS ExtraTime 2002, and physics and gameplay systems programming for PlanetSide.
He also has a ridiculous number of hobbies, including reading, photography, home theater, music, astronomy, cartography, hiking, and writing autobiographical blurbs for websites.
Scott is currently retired from the game industry, but hasn't ruled out returning some day.
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- PlanetSide (2003), Sony Online Entertainment Inc.
- Deus Ex (Game of the Year Edition) (2001), Eidos Interactive, Inc.
- Deus Ex (2000), Eidos Interactive Ltd.
- Jane's Combat Simulations: Fleet Command (1998), Electronic Arts, Inc.
- Jane's Combat Simulations: 688(I) Hunter/Killer (1997), Electronic Arts, Inc.